With all the innovation that gaming companies are trying to shove down the throats of gamers these days, sometimes they forget to take the time to make sure all those little things we love are also placed in the games. Sometimes we do not even realize that we miss these little things until we find that they are not in the games we are trying to play.
However, like the lover we were meant to be with, we miss them when they are gone.
We know that game artists take their time making their worlds as beautiful and detailed as possible, but if the game is too dark to enjoy them, then what is the point. Even if the darkness is setting a creepy ambiance, there should always be an option to adjust the brightness.
Whether it's just because we want to enjoy the game world, or we are playing something like Amnesia: The Dark Descent and we want to be able to see what is around us as much as possible so we do not pee our pants in utter fear.
If we are forced to instead adjust the brightness on our television or computer monitor instead, you have failed your fan base. It is especially frustrating when you are playing two games and have to adjust and readjust the brightness each time you switch.
I thought Final fantasy 10 was amazingly hard until I figured that out, but it was my own fault and I regret nothing!
If a player really needs to know what they are doing, then at least integrate the tutorials into the game play like they did with The Witcher and The Witcher 2. Gamers do not want to have to stop their game play experience to read a bunch of boring text.
A good autosave system is a must these days. Especially if the game is particularly hard. A good autosave system means saving when entering a new area, after a load screen, after you level up or allocate skill points, or after a cutscene. Of course, players should still have the option of being able to manually save if they want to, but it should not be a necessity.
A good autosave system ideally will make it so the only time a player needs to manually save is when they are done playing. The player should not be penalized by replaying a half an hour worth of content because they forgot to save before the last boss of a dungeon.
This seems like something small, but it can be very big if you are really into the game. Some games like to completely skip the cutscene if you try to pause it, which can lead to a controller being thrown at the screen. Being able to game without interruption is a grand thing, but with todays' 'always plugged in' society it is not often possible.
All games should be able to be paused at any time so the player can completely enjoy the story without having to miss anything because you had to take a phone call or your kitchen burst into flames.
You know how above I said all cutscenes should be able to be paused? They should also be able to be skipped. Though the skip button should be clearly marked so one does not get confused. Not everybody is into the story of the game as much as they are into the gameplay. A good example of this is any first person shooter ever.
Nobody cares that you just rescued Captain Price from the russian Gulag. They want to throw grenades as men with riot shields and watch them explode like bowling pins in a bowling alley.
Some of us do not have the luxury of being able to play the game with the sound blaring so that we do not need the captions, so at least through those people a bone.
What is worse is games that have small nigh unreadable captions and as soon as the action of the game starts the sound amps up ten times as loud. Though are the most irritating games in the world, unless you can turn the sound effects down.
All games should have credits at the end. In fact, most games do have credits at the end! I know, it is an utterly shocking revelation. However, having the ability to speed through the credits or skip them should be a must. No one wants to sit through 20 minute credits as they thank every single person from a multi-national corporation, right down to the accountants.
If you cannot skip through the credits, the developers should make them interesting, like they did with Kingdom Hearts. The credits in Kingdom Hearts gave you little extra scenes where you got to see what the characters were doing after the game. That is some great incentive to sit and watch the credits.
A better incentive is to give the players a little something extra after the credits are done. Whether it's just further wrapping up the game or setting up the plot for the sequel.