Much focus is put on the versions of the game after it was affirmed that the PS4 version would push-out a native 1080p resolution while Xbox One merely manages 720p native, which is subsequently upscaled to 1080p in post-processing.
IGN says the difference in resolution "makes character models, weapons, and environments look plainly sharper and much more thorough" on PS4, a benefit that is "specially noticeable on larger-sized TVs, where pixel density weighs more heavily in graphic quality".
However, the website goes on to say that "the distinction is more difficult to identify in lack of a side-by-side comparison".
IGN mentioned "occasional framerate issues during the singleplayer campaign on PS3 and PS4", while noticing that "the Xbox One version was stable throughout".
Polygon claims that while the resolution difference is near unnoticeable, its the framerate that has a bigger impact on perform, crediting the Xbox One variant as outstanding.
"Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic," the site reports.
"The Xbox One variation suffered no such falls, keeping a constant 60 frames-per second throughout. To get a multiplayer shooter, framerate consistency is predominant. Given its comparative visual par with the PS4 launch, Call of Duty: Ghosts is a far more playable, somewhat superior (albeit disappointing) game on Xbox One," declared Polygon.
On the flip side, VideoGamer reviews having "no issues with the PS4 build" with regards to frame-rate, and criticises visual fidelity on Xbox One.
"In the single-player game, at least, texture quality can vary from average to very bad, and geometry itself can look clipped and poorly aliased, giving the game a jaggy, muddy look that does nothing to tell you that your GBP429 expense was a good one," reads VG's review.
"Multiplayer also appears demonstrably worse than in the PS4 version," it adds. "Whether through rushed/overstretched development or hardware issues (or a mix of both), Ghosts has wound up looking (way, in some cases) worse on Microsoft's device than on its direct competitor."
Game Informer dismissed the entire discussion. "I played Call of Duty: Ghosts commonly on both next gen systems on several televisions of different sizes, and saw no differences between both editions," it said. "The experience was nearly identical on both consoles through the duration of my own play time. In the event that you possess both consoles and are deciding which version of Ghosts to get, I'd recommend only going with whatever console your buddies will probably be playing on."