I am one of those employees who took their lunch on time because when I’m hungry I get cranky. I relish those lunch breaks I had with my work colleagues because it also became a time for us to bond not for gossip but to play games.
Lunch-break games became a routine to help relieve work stress, stimulate minds and boost creativity. It also became a tool for us to get to know a new colleague better. It made us feel young and improved our social skills especially for those who are quiet and shy.
Here are games we had in stock:
This is the card version of the popular UNO Stacko game by Mattel. The deck consists of 108 cards, of which there are 25 of each colour (red, green, blue, and yellow, each colour having 2 of each rank except zero. The ranks in each colour are 0-9,” Skip”, “Draw Two”, and “Reverse”.
Similar to its block counterpart, each player needs to discard from his hand a card matching the colour, number or symbol of the previous one. He/she can use a wild card or draw the top card of the deck to use or keep on hand.
A player who has only 1 card left in his/her hand must call “uno” as a warning to others. Other players will then try to maneuver their own cards to prohibit the “uno” player from playing the last card.
The first player to get rid of his/her last card is the winner and scores points for the cards held by other players.
There is a scoring system for UNO although we didn’t use them since we were having too much fun to count. Besides, by the time we were done playing lunch break would be over.
All players start with the same white case file card items, which consists of 6 suspects, 3 locations and 3 weapons. The orange evidence files will be separated into 3 piles: the suspects, the weapons and locations.
The game starts with a player randomly selecting a murderer card, a weapon card, and a location card. This will become the murder pile. These will be placed on the table face-down. Remaining evidence cards is shuffled and dealt out to players facedown. Once you see your evidence cards, you know those cards are “innocent”. Discard them in front of you facedown so others won’t see.
The detective work happens by players asking each other if they have any cards they suspect is innocent. If a player has an evidence card asked, he/she must show it only to the player who asked. This will eliminate a case file card from hand because it will be proven “innocent”, thus not part of the “murder” pile.
Once a player feels strongly he/she knows what is under the “murder” pile, that player can accuse and lay her cards facedown on the table, separate from the “innocent” pile. Only this player can take a look on the murder pile. If the accusations match, this player wins. Otherwise, this player lost and cannot go back into the game.
This game calls for a lot of deduction and detective skills.
Who doesn’t know the property-collecting tycoon board game. The card game aims to trade cards and organize them into “colour groups”. Players take turn drawing, trading and discarding until one player announces that he/she has a complete set of 3 colour groups.
This game is fast-paced and addictive and does rely on luck depending if the card you draw gives you $10M or forces you to go bankrupt.
You have to make a good decision each turn in which cards to play because even if you can’t weaken your opposition by taking money from them, they can ask you for huge amount of rent, force you to trade a property, or worse, steal a complete colour-set from your collection of real estate.
It's diabolical real-estate trading fun!
If you feel like doing a lot of counting, this is the perfect card game for you.
The goal is to lay down cards, total the numbers to reach “21”. The last player to bring the pile to “21” earns a point and turns one of the 4 pawn (from “start” to “home”) cards laid in front of him/her. If you “bust” or go over 21, every other player gets a point. Everytime the stack reaches 21 the count is reset to zero and a fresh pile is started. This game continues until the first player to turn over all 4 pawn cards wins.
Action cards are available for players to strategically use in their favour. A slide card can automatically change the value of the stack to the value displayed on the slide. Some cards switch the direction of play or make you “steal” a point from another player. There are cards that makes you flip an opponent’s pawn back to start or flip one of your pawn's to home when some else reaches 21. There is also a card to nullify any other card effect.
This is a fast paced game with an arithmetic education bonus. To make the game more interesting, you can have everyone mentally compute the total on their own. If someone lost track counting and made a mistake on flipping a pawn card, that player can have the penalty of resetting the count to zero and be blamed for the offset. This can be incredibly frustrating to another player who is near earning a point.
Shuffle up some vocabulary fun. If you have a wide vocabulary you will definitely enjoy this game.
There will be 4 cards on the table spelling a valid word. All other cards will be divided to other players.
This is the card with no “turns” forcing the players to think fast. Each card has large letters on both sides, which you will use to slam on any of the 4 cards on the table to form another valid word, staying with 4 letters only. The first player to run out of cards wins.
This is a very chaotic word game. Think of it like Scrabble in seconds when thinking fast is the only thing that can make you win. It can be frustrating when someone changes a letter to your disadvantage but that is where the challenge comes in.
Expect moments of halt after a flurry of flying cards. It the game is truly deadlocked, the game ends with the player with the fewer card wins.
To make things more interesting, if you share a love for another language, test your language skills with these cards and see what you can come up fast.
Cards vs. Humanity
The game is simple. Each round, one player asks a question from a black card. Everyone else answers with their funniest white card. The player who asked the question chooses the funniest answer and point goes to that player.
This is the game not for the faint of heart. This game is twisted and not for the easily offended for its humour is geared towards sensitive political, cultural, social and sexua topics.
An example: Arin has an adverse reaction to ________.
- Powerful thighs.
- A replay from Barry.
- Crumpets with the Queen.
- Breaking out into dance and song.
- Robert Downey, Jr.
If it will be your first time to play this card game, you might be shocked and appalled. You will soon learn and adapt unless you let go of the game because some subject are too sensitive for you.
Nevertheless, with the right crowd this card games brings hours of fun of hilarious jabs and gradual acceptance of twisted mentality.
Legend of Three Kingdoms
This is one card game that calls for a lot of strategy and planning. It’s a competitive card game wherein each player gets a fabled hero from ancient china and plays within the specified strengths or power that hero has. Each player on his/her turn will need to equip weapons, mounts and armour for extra skill and protection to weaken an enemy in a turn to protect their side of good or evil.
An additional challenge in the game is nobody knows who their allies are. There are four classes, the Monarch, the Minister, the Rebel and the Turn-coats. The Monarch is the only visible class at the start of the game. All other players’ class card are face down. The job of the Ministers it to protect the King from Rebels and Turn-coats. The Rebels overthrow the King. Same thing goes for the Turn-coats but they have to kill everyone else before killing the king.
If the King and Ministers were killed, the Rebels and Turn-coats win and vice-versa.
There are many other card games you can play during your lunch breaks. These are fast games that will give you at least hour of social bonding and rejuvenate your mind for work ahead. Never underestimate the power of play for adults. Just because we're adults does not mean we can't have fun like kids.