Club Penguin MissionsClub Penguin has lots of fun missions to do. You need to be a Secret Agent to do them so if you haven't become a secret agent yet and joined the PSA you need to do that before you start the missions. The missions are all single-player games where you do the mission without encountering other players on Club Penguin. They are more like stories that you participate in.
Club Penguin Mission Summaries
Case of the Missing Puffles
In the very first Club Penguin mission, Aunt Arctic has lost her two puffles and you must go out and search for them.
G's Secret Mission
In the second mission on Club Penguin, Gary the Gadget Guy ("G") has invented a new sled, and you have to test G's new sled. You end up lost after a crash, and have to learn how to survive in the wilderness.
Case of the Missing Coins
The Gift Shop has lost its coins from the vault and you must find out what happened to them. A card from Dancing Penguin, the owner of the Night Club, is obtainable if you accept G's extra mini-mission and restore power to the Night Club.
You need to rescue several penguins who are trapped following an avalanche near the ski mountain.
Secret of the Fur
In this mission, you need to track down the source of the mysterious fur that appeared at the scene of the previous mission.
Questions for a Crab
You'll come face-to-face with Herbert the Polar Bear (the villain) in this mission. You'll also learn all about Herbert's story and how he ended up on the Club Penguin island. This mission has some of the funniest parts of all the missions.
You are asked to repair the broken clock. You'll need to use your smarts to assemble replacement parts so that the clock will start working again and find out how it got broken in the first place.
Multiple earthquakes are rocking Club Penguin Island and it's up to you to find out what's going on and how to stop the quakes.
Operation: Spy and Seek
In this mission, you must place transmitters around Club Penguin to find where Herbert the polar bear is hiding and then find him.
You will lead a team of agents in a major operation to trap Herbert and hopefully end his antics for good.