Evony Two Player's Guide and Advice
Your success in Evony Age2 is controlled by the quality of your heroes. There are three important parts to developing effective heroes in Evony Two: initial statistics, experience and equipment. You must choose heroes that are worth developing and manage their development during the game to achieve success.
Hero Statistics and Roles
A new hero is found in your Inn by purchasing it, by capturing the defending hero in an NPC or flat, by capturing an enemy hero when their attack fails, by certain scripts won on the wheel, or by sowing discord in a colonized city. To accept and use the hero you must have an open slot in you feasting hall.
A hero has four important statistics: experience, attack, intelligence, and politics. Experience or level is gained as the hero is used or by bonus items. Experience allows the hero to be more effective and allows the player to add armor from the workshop to help increase the hero's power. Any hero may be assigned any task, but the hero with the most experience and the highest useful statistics is usually the best choice.
Any hero can be used in the intelligence, politics, or attack roles. Every hero has some ability in each area. Even a very weak hero gains effectiveness in all areas with the addition of armor. A hero's focus is established by your choice of role for the hero. After clicking on the hero's view button in the feasting hall, you may click on the one click change button. This button allows you to choose the hero's emphasis from wiseman, attacker or politician. The game will apply the hero's armor to that one skill. While this does not change the hero's unarmored statistic for that skill, armor will eventually represent the majority of a hero's chosen total statistic.
Heroes are needed to lead all attacks. Good heroes acting as mayor can reduce barracks training time, academy research time, or city building time. You must choose the hero for each of these tasks wisely.
When a player upgrades a hero's experience level and applies the bonus points to a chosen hero skill, the hero's unarmored statistic is increased. When a player modifies armor in the workshop, that increases the potential of any hero for any one statistic that the player chooses. Every hero who qualifies to wear armor gets the same armor increase, but each hero wears the armor to increase the statistic of interest to the player. The choice of armor or focus for one hero has no effect on the choice for a different hero. The armor bonus may be applied to a different skill statistic at any time for any hero. There is no penalty and the switch may be made repeatedly. Armor is added one level for every 10 experience levels. (level 10 hero = level 1 armor, level 20 hero = level 2 armor)
Although all heroes in a city might use the same choice, say attack, it is doubtful that this would be the best choice. With exceptions, I prefer to have one hero in each city who was chosen for high politics statistics and who has been leveled up on that statistic alone. That one hero will also wear armor focused on politics. This hero will be my mayor of choice almost all the time. I even change the hero's name to MAYOR so I can find this hero in the feasting hall quickly. This hero's politics statistic may be increased by allowing the hero to serve as mayor or by using the hero to farm NPC's which will level the hero up faster. This hero will shorten building times, increase production of resources and improve citizen loyalty. The mayor once assigned will act as mayor of any city at all times, except when I am assigning training cues in my barracks or when I am assigning research projects in the academy.
The attack statistic determines how effective a hero is in combat. It also allows a high attack hero acting as mayor to shorten barracks training times. This hero only acts as mayor while you assign training units in the barracks. When you finish in the barracks return the politics hero to mayor.
Intelligence heroes acting as mayor reduce research time in the academy. There is no reason to have more than one of these heroes in any city. Once your research is complete, they have limited value. While doing research, you may want to have more than one academy doing research at the same time. If the cities are close you could share one intelligence hero between several cities. These heroes may be used to farm lvl5 NPC's when they are not mayor to increase their level.
Any hero's level is increased by using it. Leading attacks, acting as mayor, or using bonuses will increase the experience level of any hero. The game tracks each hero and assigns points for every action the hero takes. When a hero has gained enough experience you may upgrade the hero. Click on your feasting hall and click the view button next to the hero's name. If the hero has enough points the upgrade button will be lit.
Clicking the upgrade button increases the hero's level by one, increases the hero's tax cost to the city, and gives you one free statistic level to assign to intelligence, attack or politics as you chose. All normal heroes including the queen are limited to experience level 100.
Heroes gain experience by fighting. Every battle a hero leads increases the hero's experience. Once level 5 NPC's are being attacked this experience grows fairly quickly into the 60's. All heroes gain the same experience for the same action. The experience needed to increase one level is greater at higher levels. This means that attacking a level 5 NPC is very valuable to a low-level hero. A single successful attack can add several experience levels to a very low-level hero and almost nothing to a higher level hero. It takes more and more NPC attacks for any hero to gain additional experience levels. You must choose the heroes you keep and choose the statistics you will improve with the hero's use in mind. Eventually most cities will have 9 attack and one politics heroes.
What makes a good hero? Let's stay with attack. The heroes have level, attack, intelligence, and politics stats. The level starts at 1 and goes up to 100. The stats start at 1 and go toward 1000. In attack heroes the pol and intelligence stats are almost useless. Except you may apply holy water to any hero to redistribute some of their points. A hero high in one area and low in the other two has no points for this, a hero high in attack and another area may be changed to your benefit.
Many heroes are complete junk. They don't deserve time in the inn or your feasting hall. In my colonies I have seen some disgusting choices of heroes. Some attack heroes have an experience level almost as high as their attack rating.
Remember the experience limit of 100. Look at a hero's level and subtract that from 100. Add the result to their attack statistic. This is their maximum base statistic which will be reached if you keep the hero. If the hero can reach 150 or higher that is acceptable, 160 is very good. I have only seen 170 or more in heroes won on the wheel with the Holy Helm of Mars. Historic Heroes can exceed these limits but will be discussed later.
(Hero1 lvl3 attack 61 100-3=97 61+97=158 keep hero1)
(Hero2 lvl24 attack 70 100-24=76 76+70=146 hero2 is out.)
If you need an attack hero should you choose one with very low experience but good attack ratings or one with level 20 experience and poor attack ratings to save time? A level 3 attack hero gains enough experience in one level 5 NPC raid to jump to experience level 10. Two or three raids later the hero makes level 20. You can't afford two days? Choose quality!
Experience estimates the number of troops an attack hero can manage successfully. A level 60 hero can effectively manage 60,000 troops at one time and a level 100 hero can manage 100,000. A low-level hero may march with many more troops, but will only use the extra troops as reserves. By level 60 a hero is reasonably efficient at attacking level 8 NPCs. The experience bonus for 8s is also greater than that for 5s. Attack heroes may be leveled up much more rapidly by attacking higher level NPCs. You should never attack level 10 NPCs without a level 100 hero.
Please remember that after NPC 5, there is no safe way to attack any NPC. Although successful, each attack will result in some troop loses. The loses for attacking higher level NPC's must be balanced against the rapid leveling of heroes and the increased resource rewards found in these cities.
I level new attack heroes up in the NPC 5s until they reach level 60. At that time I switch the hero to wiseman setting and attack level 8 NPCs to quickly level the hero up. My purpose is to create level 100 attack heroes quickly. Once a hero maxes out at 100, I set the hero to attack again and use them to attack NPC 5s again. In any one city I never have more than 2 or 3 heroes set to wiseman and farming 8s at one time. All other attack heroes are only attacking NPC 5s to generate resources and gems.
In attacks a hero's attack statistic determines the amount of damage the hero does to the target or enemy. The hero's intelligence statistic determines the troop loss. A higher intelligence in an attack hero means smaller loses. While attacking higher level NPC's troop loses are reduced by setting the attack hero to the wiseman setting. Only a hero attacking 6, 7, 8, and 9's needs to be set to wiseman. All other heroes in the city would still be set for their best use. The mayor would stay a politics hero and attack heroes assigned to level 5s would still be attackers. An intelligence hero would still be set to wiseman when doing research.
All experience points gained by an attack hero should be added to the attack statistic, even while the hero wears wiseman equipment and farms high level NPCs. Once the hero reaches level 100, its equipment should be changed back to attack. Do not send any hero wearing wiseman equipment to attack an enemy city, a level 10 NPC or a Historic City. Your troop loses will be much higher with wiseman equipment than attack. You could even lose the battle.
The value of higher intelligence in attack heroes is not clear, but the attack setting is very important when a battle has many rounds. The intelligence setting is most effective in short battles. Attack heroes are needed when attacking historic cities and enemies. These battles will require several rounds in each attack. So high level attack heroes are still required. When choosing between two attack heroes with equal attack statistics, choose a hero with a high intelligence statistic over an equal hero with a lower intelligence statistic.
Intelligence and politics heroes gain very little from their other statistics. Chose them only on their ability to reach a high value when they are leveled up.
Equipment (armor) upgrading is a long discussion and will be covered in a separate paper.
Evony Age2 heroes must be chosen and developed carefully to improve a player's chances of success. A hero's statistics are used to find useful politics, intelligence, and attack heroes. Each hero is chosen to fill a single role.
Hero performance is improved by gaining experience and by the addition of equipment. The player must manage each hero to gain the best performance possible.
There are several manuals and publications available for those players who want more detailed advice.