Evony Two Player's Guide and Advice

Armor (Equipment)

 The effectiveness of an Evony Age2 hero is increased as armor (equipment) is upgraded and as the number of stars is increased for each armor upgrade. To fight enemies effectively, to manage cities efficiently, to reduce training times, to reduce research times, and to attack NPCs effectively a player must improve their armor throughout the game. Armor upgrades and star upgrades are essential to your success as an Evony Two player.

 Armor is created and upgraded in the workshop. An Evony hero may add armor of level one after reaching experience level 10. Armor may be increased to level 2 after reaching experience level 20 and may be increased by one level each time experience increases by 10.














Armor is created by finding, winning, or purchasing armor raw materials (wood, iron, cloth, horses, and raw gems) and then applying them to the construction/upgrading of a single armor item. Each item/upgrade requires different amounts of these materials. Holding the mouse icon over the research button for any item will show the materials required for that item/upgrade and the amounts a player owns in their items inventory.

 If a player has enough materials, they may click the research button. The item will be instantly upgraded and a cool down clock started. This item may not be upgraded again until the clock reaches zero. Any other item that the player still has enough raw materials for may also be upgraded at this time. The cool down only applies to the recently changed item. If a second item is upgraded, it will activate its own independent cool down clock. As the level of an armor item increases the amount of material required and the length of the cool down clock both increase.

 There is no need to use materials simply because an upgrade is available. Materials may be held without penalty to use in another item or at another time. These materials may only be lost in battle as plunder to the winner.

 Armor raw materials are not easy to find or acquire. Early in the game a player will often wait weeks before getting the materials to upgrade one item. Even if materials are purchased, upgrades will come slowly to almost every player. Higher level players have some advantages that reduce these delays.


 Stars are a necessary, powerful and sometimes economical way to increase the effectiveness of Evony hero armor. Stars may be added to any armor item except the mount. The number of stars allowed increases with the level of the item. Stars are added by risking delicate and flawless gems (yellow and blue gems) in a game of chance. Make no mistake, this is gambling with a risk of reward and a risk of loss.

Click the star button for any item in the workshop and to shown a new screen. This screen allows the addition of stars to that one armor item only. Each item has its own star screen except the mount.













In the star screen is a large scroll down box on the right side. A player should read the entire box repeatedly. The player must understand the way this game of risk is played. Once gems are committed and a command is executed the item will have its star count increased or decreased by these rules. There is no forgiveness, second chance or exception.

 An armor item may be increased by one star each time a player takes the risk and pays the price. If the risk is successful, the player may try again with a new risk/reward ratio. If the risk is unsuccessful, the player will lose anywhere from one to all of their stars. Higher star levels often result in the loss of all stars and then require enough gems to build back the original star level before attempting another increase. If a player runs out of gems, the item is stuck wherever it is at that moment. A player can leave the star screen (star chamber) with an item that is much weaker than when they entered, just as they can leave a casino flat broke. Entering the star screen with a sufficiently large number of gems is up to the player, not the game or the alliance.

 The performance gain represented by the next star is shown on the screen as are the number of flawed and flawless gems controlled by the player. On the left side of the screen are the player controls used to upgrade the number of stars. First is a manual control. Two drop downs show the number of gems delicate or flawless that the player chooses to risk and the percentage chance of success for the one attempt. Players may adjust the number and type of gems in the left drop down or the risk in the right drop down. The two drop downs are linked. Up to 7 stars I find it acceptable to risk only delicate gems for upgrades, always using 4 delicate gems. Each attempt charges the player the agreed number of gems and shows the result for the armor item.

 This process is tedious for higher star numbers since failure is part of the game. Players will often return to zero stars and have to start again. The drop down doesn't keep the last choice which forces a player to reset it constantly.

 The next control down on the screen has two drop downs for automatic use. The left drop down determines when to switch from delicate to flawless gems. The right drop down determines the final target number of stars. Set the two drop downs and activate the game. Players watch their gem inventory get cut down while the repeated games of chance attempt to reach the target star count. This is the only practical way to attempt upgrades once players have bounced back to zero stars.

 Each armor upgrade costs one star level for that item and the number of stars allowed increases as the armor item is upgraded. By this time, the value of an upgrade is actually less than the value of the lost star. Players find that they must increase the star level of an item after every upgrade or lose hero effectiveness.

 Once the armor item has 7 or more stars the penalty for failure is a return to zero stars. The percentage risk of failure increases until at level 10 to 11 it is 45% and at 11 to 12 it is 50%. Before this the risk of failure is smaller so the player has a good chance of success on any one star upgrade.


 It is natural and necessary that players will increase their star levels and their armor levels also. Success in the game is dictated by powerful heroes. After experience level, prestige and honor armor is the only thing a player has control of to help their heroes.

 Lower ranked players will still be attempting low star counts with high success ratios. These players will need each increase to help them survive and succeed.

 Higher ranked players will also need these improvements to face the more demanding parts of the game. Still, an interesting problem develops for the experienced player. For a long time gems seem to accumulate almost without purpose. Inventories can reach 1,000 for each gem type. This will continue until the player makes Prinzessin.

 Prinzessin level players are allowed to give minor fortune amulets to every Face Book friend and ally they choose every day. Prinzessin level players search each other out and give the maximum allowed gifts per day to increase their amulets to the maximum 21 per day. That is 21 free spins of the wonder wheel every day. Suddenly, armor items begin to appear in your inventory much more often. Armor upgrades occur more often. Star upgrades also occur more often and cost more each time. The inventory of gems crashes from such heavy use.

 As a lower ranked player, I would attempt to increase each item's stars to at least 11 since the odds of success were still in my favor. The added hero power was essential. As a Prinzessin, I could not generate gems fast enough to keep up with the frequent upgrades and the costs of maintaining 11 stars. I chose to limit all items to 9 stars until an item maxed out at level 10. I added stars to equipment items that reached level 10 as my gem inventory allowed.

 Advanced players spend more time gem farming NPCs than they do resource farming. A player attacks an NPC once every 8 hours when resource farming but as often as every 6 minutes when gem farming. This requires more player time on the game than ever before.


 Success in Evony Two is dependent on well equipped heroes. Heroes will ultimately only perform as well as the armor they are given. Armor is improved by upgrades through precious and costly raw materials and it is also improved by the addition of stars. Star upgrades require larger and larger numbers of gems and an understanding of a game of chance. The player has to play the game of chance and is responsible for their own choices.

 Evony is an easy game to learn, but a complex game to master. For those players who want more help, there are a number of Evony manuals and written aids available. My favorite is actually short and relatively simple.