Tamriel Rebuilt is a massive user created mod, or plug-in, for the Bethesda Softworks video game The Elder Scrolls III: Morrowind. Mods, or modifications, are additions to games that can vary from simple reskins (changing colours and patterns for example) of existing objects to mods that rival the complexity and size of the original game itself. Morrowind, and later games in the Elder Scrolls series, are specifically designed to make the creation of user mods much easier by providing toolkits designed to create, organise and publish them.
The Scope of Tamriel Rebuilt
Tamriel Rebuilt is a multi stage project that originally started before the game of Morrowind was even launched, and has therefore been in progress for over ten years so far. The aim of the project is to create the rest of the province of Morrowind apart from Vvardenfell and Solstheim which were done in the official game and its expansions. The project has been going on for many years and has no official end, or completion, date.
Some other maps covered an Oblivion project, which is now separate from Tamriel Rebuilt. This included the island of Stirk, now released, and the province of Hammerfell, which has been released as a work in progress as Hammerfell - The Eastern Grasslands.
Each new release of the mod now includes everything from the previous releases, so that Sacred East includes everything from both Telvannis and Antideluvian Secrets, as well as any updates and patches so that only one mod will need installing and then updating, rather than having to continually add more files.
Modding for Tamriel Rebuilt
Tamriel Rebuilt is a collaborative effort from over two hundred different modders, although not all of them were working on the project at the same time, as membership, and indeed leadership, has changed over the life of the mod.
Each map follows a process of Exteriors, Interiors, Quests, Objects and Sound in its construction. Anyone can apply to become a TR Modder on the Tamriel Rebuilt forums, but not everyone is accepted. Potential modders can attempt to join the project by posting examples of their work, whether it be from any of the categories which the project is divided into, in the Showcase forum on the Tamriel Rebuilt website. With the project being kept to a very high quality, applying to join does not necessarily mean that a potential modder will be accepted. Quest designers are in demand. Non-members can view some of the forums, but in order to view all of them joining the forums is required.
Once accepted as a member of the team, a modder can attempt to claim parts of the project from any of the different sections. Claims can be revoked if the work is not finished in time or if a modder becomes inactive.
What's Added in Tamriel Rebuilt?
Each release has many new quests, but not all the quests are finished when a release is done. When a map is released, although the mapping is completed, the fleshing out is still in progress which includes the quests. Most of the quests from map 1, Telvannis, have been completed although a major quest is still to be added. The quests, and their related Non Player Characters (NPCs), are the last things added to each map thus, for example, map 3, Sacred East, when it was released only had a handful of quests although the places, locations and cities were present along with NPCs and shops.
As mentioned earlier, Morrowind itself and the official expansions, Tribunal and Bloodmoon, are required to actually play Tamriel Rebuilt. Other than that, the map expansion fix from the Morrowind Code Patch is a must, otherwise most of the mainland will not show up on the in game world map.
Travelling to, from and Around the Mainland
Once the plug-in has been added, players can travel to the new areas from Vvardenfell by swimming, water walking or flying. There are currently no services such as boats or guild guides to transport the player directly to the mainland although the two teleportation spells, Almsivi Intervention and Divine Intervention, will transport the player to the mainland from parts of Vvardenfell, primarily along the eastern coast and islands, namely parts of the Sheogorad, Grazelands and Azura's Coast regions. The spells can also be used for transport back to Vvardenfell from the mainland.
Almsivi Intervention in the region of the Dwemer ruin of Kemel-Ze on the mainland will return the player to Molag Mar on Vvardenfell. Divine Intervention will transport the player to Wolverine Hall from Ranyon-ruhn.
Players can travel around the new areas using guild guides, who function just like they do on Vvardenfell, allowing instantaneous travel to certain destinations. There are a limited number of these, in the Imperial settlements of Bal Oyra, Firewatch and Helnim and the Indoril city of Akamora.
Almsivi Intervention and Divine Intervention can also be used to travel around the mainland, as well as travelling to and from Vvardenfell
Room for Expansion
As well as the included places and the increase in land and locations included in the mod, all that new content provides other modders with plenty of space to add various, unofficial, mods to the mainland. It is always possible that such mods may conflict in the future with planned work on the official project though.
There are currently over 200 new quests, including some that are part of quest series, in Tamriel Rebuilt without even considering all the non-quest dungeons, ruins, caves and locations that are available to explore. This means that there are many hours of Morrowind gaming available simply by installing this mod.
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