There has been intense competition in the marketplace for the game consoles of PS3, Wii and Xbox. All three of these video game consoles carry the same games among the manufacturers, but fans will tell you there are some differences that make one preferable over the other. With this in mind, there is gaming system console wars that cannot be ignored among the big three.

The winner of the console gaming competition between the Xbox, Wii and PS3 depends on who you ask. Market penetration and the billions of dollars gaming companies have earned is where the difference lies in losers and winners. When it comes to finances, all three have certainly seen their share of winning.

There is an advantage in when gaming consoles are released

One of the major advantages in the gaming wars has been when a manufacturer released what console and on which continent. The major continental players are North America, Australia, Europe and Japan. PS3, Wii and Xbox have released all their games and consoles at contrasting times which makes it difficult to quantify one equally against another.

Not only do sales vary depending on where the console for each manufacturer is released, but updates or changes are made between continental deliveries.

A brief history of gaming console companies

Initially PlayStation was ahead of the pack, simply because they were the first in the consumer marketplace of the big three. The original console competed against Nintendo 64 and Sega Saturn. Nintendo 64 released after PlayStation and struggled to keep up in game console sales the late 1990s. In 2000, Sony let the world experience their PS2 and the Nintendo 64 was history.

When PlayStation 2 console was released for sale it was like no other in the gaming industry because it could play DVDs and CDs. DVDs and CDs were flooding the market and customers were extremely attracted to killing two birds with one stone when they purchased the console. They could play their new and improved video games as well as watch their DVDs. This justified the increased pricing seen from the PS 1 to the PS 2.

A new record for the world was set with PlayStation selling 1 million console games with their first release. There were a number of overpriced games for resale and stolen consoles because of the demand Sony customers experienced with PlayStation.

Sony was so focused on the DVD aspect of their console for games they failed to bother with any emphasis for gamers connecting to the internet. Nintendo competed with Sony by aiming their console on connecting to the web.

Nintendo didn’t have the option of marketing the DVD aspect of the GameCube that came to the marketplace to compete with PS2. Nintendo did spotlight their internet options with a vengeance. However, the console for gaming only played mini DVDs which was a problem. Most of their customers had regular sized DVDs and didn’t want to create another DVD collection of mini DVDs. This made the mini DVD “extra” not attractive.

The main attraction Nintendo promoted was they had a console cost for the gaming system of nearly $100 less than the PS2 and Xbox. Along with a good-looking price for shoppers, Nintendo also had the GameCube presented with family friendlier games, third-party titles and the mature games such as Resident Evil 4.

Microsoft identified that games were moving from the PC to the gaming console and entered the game console war with Xbox in the fall of 2001, just in time for Christmas. The Xbox was originally released to North America with the ability to not only play DVDs and video games, but players could save their games and download to the Xbox game console. The downfall was an external add-on was needed to play.

Xbox Live was a Microsoft industry favorite at the outset. Gamers could play their favorite games live on the internet with other gamers around the world. The company was amazed at the amount of subscriptions they received. Nearly one-quarter of a million gamers had signed up for the online subscription service within 2 months of the release of Xbox Live.

How current systems are different among the big three

Backward compatible

PlayStation 3 came to us in 2006 and Sony had one ingenious idea that made their sales skyrocket with all three releases for PS. The games are not backward compatible with all three gaming consoles. Therefore, players not only purchased a new console, but they also purchased new games.

PS3 finally recognized backward compatibility was important for customers. Gamers enjoyed this ability and Sony corrected their original idea with an update. This update did not happen until 2011. Before that date it was hit and miss to whether you could get their updates to work with certain consoles to make them backward compatible. More likely than not, players didn’t see it happening and still do not.

Xbox 360 is backward capable only for some games. Patches need to be downloaded online from Xbox Live and actually burned to a DVD. There are a large number of games that don’t have patch that works. Therefore, for the most part Xbox 360 is not backward compatible.

Wii is the only gaming system that is backward compatible.

Shortages when launching new systems and new games

Wii, Xbox 360 and PlayStation 3 all had wide-spread shortages when they launched their latest video game consoles. This made fans angry, but quite possibly may account for some crossover traffic from favorite picks.

In other words, if a PS3 fan couldn’t get the gaming console or game he desired on PS3 he may have purchased another gaming system since all three have the same games just in a different format.

When games were launched with shortages and players wanted a favorite game, this also accounted for some crossover. Therefore, this is a plausible explanation for a number of homes that have more than one gaming system.

The Christmas that the Wii gaming console went on the market, they had more games available for players than PS3 or Xbox. Therefore, not only was the console less expensive as well as the games, but there was a larger choice of games over the other two. This made Wii extremely happy in the financial aspect of their bottom line.

They are more alike than many fans know

All three of the gaming consoles have photo viewing capabilities, listening to music and web browsing. External memory through USB and SD cards are also available. Xbox does have some bonuses. They boast a better DVD than competitors as well as external HD DVD drive, Zune downloadable, Netflix and Lastfm radio from the web. PS3 can turn customer heads with their Blu-ray, Netflix and Qriority internet music.

PS3, Wii and Xbox are all focused on how well their internet connectivity with the customer is working, and not creating as many gamesy as they have historically. The internet is where the customer has gone and the big three have followed. Microsoft’s initial idea of online gaming is everyday game play for nearly all gaming console fans.

Games for sale from online stores for download and Netflix and Facebook are invested in heavily by the big three gamers.

Nintendo was smart enough to start the avatar addition with Wii and PS and Xbox have followed suite. The avatar characters or Miis found with the Wii, are similar in all three gaming consoles as of today. There are a number of online stores to buy clothes and other accessories for game console avatars which accounts for more money in sales from the internet link to gaming.

Handheld gaming systems competition

Hand held gaming systems are available from all the big three. Nintendo DS has taken over the largest amount of different gaming systems for customers. There are four different ones to select from. GameBoy systems have three to choose from and PlayStation brings up the rear with only one. Nintendo is seeing twice the amount of revenue from their four different hand-held gaming consoles over PlayStation sales worldwide.

Nintendo has seen their hand-held games on the market since Christmas 2005 and PS came into the arena Christmas of 2004. Originally PlayStation released only in Japan and later for the rest of the world. Hand held games do not work with home consoles for video games which can account for more revenue or money being seen with Nintendo’s four different hand-held game consoles versus PlayStation only having one.

Nintendo has two screens, one a touch screen and with an accompanying microphone output. Nintendo has also worked with retailers like McDonald’s and Hilton to make certain more Wi-Fi access are available worldwide to monetize their hand-held games.

Another added plus is Nintendo made their DS system compatible with earlier versions of hand-held games (backward compatibility) such as the GameBoy Advance.

PS hand held game is marketed as more powerful than Nintendo DS. PS advertises they are a multimedia system that is hand-held. There are a number of movies released in the format for PS hand held console as well as internet phone calls and Skype is available for the hand-held PS console.

PS has better graphics ability than Nintendo’s hand held systems and standard controller buttons which gamers really like. The system can play video as well as audio with a memory stick support.

In conclusion

The three big boys in the gaming system world have certainly made billions of dollars over the years and come a long way in audio and video innovation with video games. They will continue to hone their craft and listen to what fans want and need as they deliver more in the virtual world of online gaming in the years to come.

Video games are not only for the young, but also for the young at heart. There is hardly a household that does not have one of the big three consoles. This would be Wii, PlayStation or Xbox.

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