Training Herblore in RuneScape can be very expensive. There are a number of Minigames available that can be played to help reduce the cost of training Herblore. The ones that have the most use are the Flash Powder Factory, Sorceress's Garden and Vinesweeper, although benefit can be had from Impetuous Impulses, Soul Wars and Barbarian Assault.
Flash Powder Factory
The main benefit for Herblore is the Factory armour available for purchase from Brian O'Richard in exchange for Brianpoints awarded from playing the minigame.
You can also gain Herblore experience playing the minigame, got when you mix a batch of flash powder. This appears to be 100 experience points for every batch.
You need 12,000 Brianpoints to get the full set of five pieces of armour which gives the full Herblore bonus. The increase in your game score after you get a score of 500 points, which gives 100 Brianpoints, has a fairly minimal effect on your Brianpoints award. A game score increase of 100 points only gives another 5 points, and prior to an update it was a good idea to quit the game after achieving the 500 score, which, with practice, could be done in about six minutes, so acquiring the full five pieces of armour could possibly be done in about 12 hours. It is likely to take longer, as it will require practice, and the busier the factory is, the more other players slow you down by closing quicker routes and forcing you to either take a longer way around to reach a destination, or wait for the direct route to open. The number of players is not dependent on the number of players on your server, as the minigame takes place on a shard world, with players from many servers.
After the update, there was a penalty enacted for quitting the game early. This penalty lasts until two minutes before you run out of time, or four minutes if wearing the Factory body. There is still little point continuing to increase your game score after reaching 500 points, only now you can't quit and restart, so a number of players just do nothing until they can quit without a penalty. More than doubling your score from 500 points results in about a third increase in the number of Brianpoints earned, making a lot of effort with minimal reward.
Buy the Factory boots first, as they improve performance on the obstacles, helping you get 500+ points more quickly and with less annoyance caused by failing obstacles, then buy the next two lowest priced items so you get the three pieces required to get the first possible reward for wearing the armour.
Out of all the things that can be done to increase your score or prolong your stay, such as collecting more apparatus, charging apparatus, searching rubble or getting more catalytic powder, only finding Flash powder in fallen rubble will decrease the number of batches you need to make to reach a score of 500. They are therefore mostly time wasters, and can be ignored if desired.
The game requires level 75 Agility, level 75 Thieving and level 50 Herblore to play.
The second benefit is when you wear all five pieces, you gain experience for making unfinished potions. The experience is equal to the amount you would get for cleaning the herb added to make the unfinished potion. This helps reduce costs by granting more experience, even if a small amount, from making a potion.
Once in Puro-Puro, you can speak to Elnock Inquisitor for a run down of how to play the game, and get some initial supplies from him. He will also sell you new items, and store items for you, namely a Butterfly net or Magic net, Impling jars and Imp repellent, like a tool leprechaun.
Nature Implings, whilst more common than in the normal world, are still somewhat rare here, and you may take quite some time catching enough to make the drops worthwhile.
With practice, it is possible to travel through the garden with one click. If all you're after is the herbs, then the Winter Garden is the best, because it is the easiest and least busy. Other players being caught by elementals can increase the chance of you being caught.
Equip the Broomstick from Swept Away, after it has been enchanted by the Sorceress' Apprentice to enable quick teleports to the garden, some means of quickly getting to a bank - the Ring of kinship teleports close the the Daemonheim bank and has unlimited charges, and some weight reducing clothing if you have it. When your inventory is full, teleport to a bank, then use the Broomstick to teleport back to the Garden.
Although it is possible to get herbs up to Dwarf weed, lower level, nearly worthless, herbs are far more likely, so it may take some time to effectively gather any really useful herbs.
The game is similar to the classic computer game Minesweeper.
The field on which you play is a grid of holes. You can dig these holes with your spade, and after digging a number appears at the location dug. This number shows how many of the adjacent squares contain a seed. You want to avoid digging up a seed, as this will destroy it.
Once you think you have discovered a seed, place a flag on the hole. If correct, a farmer will retrieve the seed and reward you with points. If there is no seed present, you lose both your flag and some points.
After using all your flags, you can retrieve them from Farmer Blinkin or Mrs. Winkin, who will also offer to see you replacements for any lost.
Rabbits will try to get to the flag before the farmer. If they reach it before the farmer finishes digging, you will lose your flag. By using Ogleroots, found randomly when digging or bought from Farmer Blinkin, on the rabbits, they will shrink and run away, gaining you some Hunting experience.
Points can be exchanged for various seeds, including many rare and expensive herb seeds.
Both the Barbarian Assault and Soul Wars minigames have a Gamble option that allows you to risk the points you earned from the game in order to get item rewards. Some of these rewards have a use in Herblore, but you are more likely to gain ones that don't, although they may be more valuable.
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