OnLive has met it's official release date as of June 17th. Although it has had a rocky start, the service is now alive and kicking, but does this service meet the expectations that it has set for itself?

OnLive is a video game service that aims to provide you with gaming across all platforms. Boasting of the ability to be able to provide graphically demanding games on low-end platforms such as netbooks, OnLive has been receiving a lot of buzz lately. However, the release of OnLive has disappointed many because it neither supports Wifi nor offers the mini-console that is has advertised. It is also lacking a portion of the games that it claims to have in its library on the official website. There has still been many good OnLive Impressions across the Internet, in spite of these short comings.

OnLive requires quite the hefty internet connection in order to provide smooth graphics and response time to the user. I have a connect of 5mbps, so I meet the minimum standards exactly. During my playtime, I have found that I am only able to play on a stable connection during the morning, once it hits the afternoon, I get connection issues. This is a problem for many users, not just me. When your ISP receives more traffic and usage during the day, you may have trouble being able to play OnLive, due to your fluctuating network connection, which can be quite annoying when you have lag spikes in the middle of your game. However, those of you with great internet connections or those of you whom are close to the OnLive databases need not worry, since you will most likely have a smooth connection anyway.

Connection issues aside, OnLive has accomplished what it has been boasting about with shocking accuracy. While playing Splinter Cell: Conviction, you could clearly see that this game was on its max graphical capabilities, and I was playing it as if it were on my hard drive. The response times were smooth and I often forgot that I was even on OnLive, it felt natural, as if I had it downloaded on my computer itself. My computer is fairly decent, but no where close to having the power needed to run this game on its max capabilities. The animations are smooth, even though your quality may dip as your connection fluctuates.

OnLive allows you to play full game trials. This is a great feature that allows you to play 30 minutes of the full game, with the only draw back being that your information will not be saved unless you purchase it. This means that, if you did not care about lost information, you can replay a game as many times as you want, as I do with Splinter Cell: Conviction multiplayer. This is a fairly nifty ability, since I am able to play with my friends on co-op as if I owned the game myself.

Brag clips are another nifty feature that increases the social capabilities of this service. While you are playing a game, you are able to record a clip of a kill you may get by pressing alt + b. These clips will then be hosted on your profile, so anyone who visits your profile can see all of your accomplishments in your brag clips.

In terms of pricing of the video game library, I cannot say I am happy with the prices listed. Many of the prices on OnLive are the same prices as they are for retail. Even though there is less of a development fee required to publish digitally, it is still the same price, for the sake of profit. Many fans were hoping for cheaper prices, to offer an incentive to subscribe to OnLive, but were quickly disappointed. That is one draw back to this service, being the price tags of many of the titles.

OnLive is still in its infancy, so another issue that many are having with the service is its lack-luster video game library. There are not many AAA games to pick from yet. Mass Effect 2 and Dragon Age: Origins were the games that made me sign up for this service, but upon acceptance, I saw that these two games are left out of the actual library, which is fairly disappointing. HOwever, it is good to know that the more support and subscriptions that OnLive receives, the more games and opportunities will be provided to the users.

As of now, OnLive still needs a lot of work and has to fulfill a number of promises, but it is a promising service. When support for Wifi connections and the mini-console are released as full fledged features, OnLive may actually come to dominate the video game industry. Being able to allow low-end PC owners to play hardcore games such as Crysis on max settings, without having to upgrade their computer, is both a powerful ability and incentive for becoming a part of this service. I rate OnLive a 4/5, if not just for potential alone, for the smooth gameplay and amazing technology that it hones.