Resident Evil revelations is a survival horror game developed and published and developed by Capcom and released for the 3DS on February 7, 2012 in North America. The version of the game I'm reviewing now is an updated port for Microsoft windows that was released on May 21 in 2013.
The game is a return to form for the Resident Evil series which been in a significant slump for many years and arguably still is. The game features more traditional survival horror elements like limited ammunition, powerful enemies and a stronger emphasis on exploration.
Jill Valentine and Parker Luciani are sent to investigate an abandoned cruise ship in search of their fellow agent Chris Redfield. When the two arrive on the ship they discover that it has been overrun by a T-virus infected creatures named B.O.W.s.
The plot to the game is as convoluted and nonsensical as the rest of the series. For the majority of the game the player and the characters have little to no idea whats going on and when the player does discover whats happening; it makes the event of the game somewhat laughable. However, despite the flaws of the story, the game still manages to retain an ominous and foreboding atmosphere throughout that eventually becomes more fast paced and action packed towards the last third of the game.
The gameplay is a mix of Resident Evil 4 and 5, with a few changes and tweaks. The player controls the characters from a third person perspective and can aim and shoot while walking. If the player hits an enemy's weak spot, you can use a melee attack to quickly finish it of. However, due to the way the enemies move and react to damage, they don't stagger very often which forces the player to either use more ammunition to kill it or avoid enemies until you have more supplies. This aspect of the game greatly increases the tension and makes the player have to think and plan for how they will deal with any given encounter.
Unfortunately, the game will often switch to Three different subplots where you play as other characters in bland and repetitive action oriented sequences that serve very little purpose other than padding out the games length. This is a problem that many recent Resident Evil games suffer from. The way characters move and interact with their
environment is akin to a survival horror game, but the level design in the side levels is more suited to an action game with tons of enemies and ammunition. These two gameplay styles mix very awkwardly and despite being more action oriented, are actually pretty boring.
The games graphics and presentation manage to hold up pretty well considering it is a port of a 3DS game. The environments are detailed and varied, the character models are comparable to most triple AAA games and Sound design (with the exception of the action levels) adds allot of atmosphere and character to the Cruise ship.
If you are a Resident Evil fan or just someone who has been starving for a more traditional survival horror, then this game is definitely for you.