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The Division: Creating an Effective Solo Build

By Edited Sep 24, 2016 0 0

Is it possible to play The Division alone? Of Course. Most players leveled through the story alone, nipped about the Dark Zone alone, and can do some endgame activities alone. Just because The Division is a quasi-MMO doesn't mean those living the single-player lifestyle have to play by The Man's rules. While many missions on challenging mode may be shut off to the lone hunter who doesn't want to have to deal with people, many hard mode missions are completely doable to a party of one. For those looking to take on The Division's endgame on their own, consider these tips when crafting an effective solo build.

the division solo build



While the seeker mine may seem handy at first, its damage is paltry unless you have a ridiculously high skill stat. The turret, however, is your robotic wingman. Like the seeker mine, it will do more damage the higher your skill stat is, but even with a low one, it is nothing short of an excellent distraction. Use it to act as an alarm for your flanks, flush enemies out of cover, or just to keep that heavy LMG busy while you pour bullets into his back.

First Aid / Support Station

Solo players will always want some form of heal unless they are just awesome at dodging or have a particular tank skill. When you are alone, no one will be able to take care of you except for you. So ultimately you have a choice between the Support Station and the First Aid skill. Support Station gives a wider range, but a slower heal, while first aid is the opposite.

It is worth noting that the Support Station will go down when you do, so having the revive mod on it is not worth it. For First Aid, Overdose or Booster Shot are good solo play mods, and for the Support Station, the Ammo Cache mod is best for its decreased skill cool down.

Alternative Skills

Sticky Bomb

If rushing shotgunners are causing a big fuss, consider the Sticky Bomb. The damage is poor unless you have high skill power, but when modded with Flashbang, it becomes an excellent way to CC enemies. However, if you have shock grenades, they have the same effect, as does the Zapper mod on the turret.

Smart Cover

This Security skill can be used to replace your heal, but only when modded with Recharger. Not only does it reinforce your cover, but hunkering down against said cover will also heal you. It is a handy skill to have when you are alone.

Signature Skill

Essentially lone players can pick any one of the three skills and be alright, but the Security and Tech skill should always be chosen over the Medical skill. After all, it has too long of a cool down to be a decent heal and you can't use it when down, so it is pretty useless.

Survivor or Tactical Link, on the other hand, are both useful.

Survivor Link increases damage resistance and speed for the skill duration. This doesn't sound very impressive, but it essentially renders you invulnerable to damage. It will definitely come in handy during solo challenging modes.

Tactical Link is for players that need an extra boost to damage. Popping this skill will effectively double the damage you can put out, shredding armored and elite targets alike.


Since you are doing things alone, your talents should be about spreading as much damage to as many enemies as possible. Once you have completely upgraded all the wings in your base, players will have access to four talent slots and the following should be the lone hunter's choice for optimum damage and crowd control.

  • Fear Tactics (Tech) - Applying Shock to any target triggers a 30% chance to apply the effect to all targets within 10m.

  • Wildfire (Tech) - Applying burn to any target triggers 30% chance to apply the effect to all targets within 10m.

  • Shrapnel (Medical) - Applying bleed to any target triggers a 30% chance to apply the effect to all targets within 10m.

  • Chain Reaction (Security) - Damage multiple hostiles with an explosion to apply 40% more damage from the blast.

Learn to Love Special Ammo

Alongside grenades, solo players (as well as those who intend to group up) will want to learn to love their special ammunition. With the above talents, your incendiary and explosive ammo will not only do more damage, but when used on enemies that are clumped up, it will do more damage to multiple enemies. Make full use of incendiary and explosive bullets when things look tough.

Need more special ammo? By having the Guard Post upgrade in the Security Wing, you will be able to get more special ammo from a chest near the Supply Line.


Throughout the story mode, the consumables may have been nothing more to you than something to get new clothes from Civilians in Need, but lo-and-behold, they actually give pretty powerful buffs. These buffs will help you tackle New York with relative ease.

Canned Food - Increases healing effect by 40% for 30 seconds.
Energy Bar - Instantly removes all negative status effects.
Water - Increases damage dealt to elite enemies by 20% for 30 seconds.
Soda - Reduces cool down on all skills by 30% for 30 seconds.

Need more consumables? By upgrading the Disaster Aid area in the Medical Wing, you not only get access to the Medical signature skill, but the area will give you consumables in a chest.

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Key Stats: Skill Power

While it is beneficial to have a good balance of firearms, health, and skill, it is particularly important not to prioritize one over the others. When soloing content, you will want health and skill power over firearms. You will want to prioritize survivability and the damage of your skills over your own damage. Aside from the timed portion of the Warren Power Plant mission, you have all the time in the world to deal with enemies.



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