Mission of Mercy
"Sandol, a Redguard working in the Helnim mines, has been causing trouble for himself, and Hartise needs me to give him a beating. She does not, however, want me to hurt him too much, so I should probably only use hand-to-hand combat to knock him out once."
You have to go to the Helnim Diamond Mine, which are in the Slums on the west of the city, and find the miner Sandol, who is quite some way down the mine, and administer a beating. Talk to Sandol to start the fight - don't attack him yourself first.
Tainted Goods Revisited
Once again, speak to Hartise about "orders" and then about "discount merchandise." This quest is a follow up to Tainted Merchandise.
Go to the Telvanni district to the east of Helnim and go to Ervul Danroth's shop. To get Ervul to speak about the "discount merchandise" you need to boost his disposition above 80. If you can manage this without bribery, you can keep the expense money. Alternatively, Ervul has a note from the smugglers on him, which can be obtained if you kill him, and the Telvanni Guard - not the easiest or best option - or, if your Sneak is high enough, pickpocket the note from him.
Either Ervul or the note will tell you that there is a boat anchored at a beach north of Helnim. Follow the river north until just before it reaches the sea. On the beach is Ragru gro-Ghash, an Orc Smuggler, and on the boat are Durnub gro-Gulfim and Ugdul gro-Shadbuk, both also Orc Smugglers, and Varnand Nermin, a Breton Sorceror. They will greet you by immediately attacking. Kill them all.
Once the smugglers are dead, return to Hartise. Hartise rewards you with 700 septims and a Silver Spear of Retribution, a 2-handed silver spear which has 200 charges and casts a 3 point Restore Health for 2 seconds on activation. You also gain +3 Reputation in the Mainland Fighters Guild.
Speak to Hartise about "orders" and then "taming."
"Hartise has given me the loathsome task of killing guars out in the Helnim Fields, in accordance with the Mad Lord's wishes. I must kill at least ten guars to get my share of the bounty; alternatively, however, I could try asking a guar herder to tame them, and give them the bounty. Hartise mentioned a guar farm near Tel Ouada, perhaps I should inquire there."
The Mad Lord of Helnim, the Dunmer Narrusa Darythi, wants the local guar population thinning out. There are two ways of doing this; you can ask a guar herder to tame them or kill them yourself. Killing them is more time consuming but gives a better reward. You can, if you want, go and speak to the Mad Lord himself, who is in Tel Narrusa: Lord's Chambers, which are accessed from Tel Narrusa: Upper Hallways. To reach him requires levitation to get to the Upper Hallways and to his level in the Lord's chambers. If his disposition is high enough, who will talk to you about "guar" and "taming." He won't make any sense though.
Alternatively, head out into the Helnim Fields region east of Helnim and start hunting Guars. This is not too difficult as they are quite common (you can hunt them elsewhere if you want, they don't have to be killed in the Helnim Fields), but expect to travel a fair distance to find enough to make your quota. Guars are also not the only thing out in the Fields; expect to be attacked by other creatures too. Once all ten are killed your journal will update and you can head back to Hartise.
Oddly, although Hartise speaks more favourably of you if you tamed the Guars, you get less reputation in the guild for doing so. The only benefit is it's easier. If you tamed the Guars you receive 150 septims and +1 Reputation in the Mainland Fighters Guild; if you killed them you get 500 septims and +2 Reputation in the Mainland Fighters Guild. This is the last quest you can do in Helnim under the rank of Swordsman. The next quest is Hunting Twilight.
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