These are the various items unique to The Lost Spires plugin series of quests for TES IV: Oblivion that can be obtained during the quests. This does not include those obtainable from either the Archeology Guild or the Guild members, such as those from the display cabinets and pedestals in the Guild or the various posters that can be purchased.

Weapons

Ceremonial Warlock Blade

Ceremonial Warlock Blade(102656)Credit: Liquid Graphics Interactive and Bethesda SoftworksThe Warlock Blade is obtained during the quest A Vengeance Unfulfilled and is possessed by Rodon Dokkur. The Blade has 5,000 charges and has the following enchantments: Weakness to Magic 100% for 10 seconds on strike and Absorb Health 15 points for 2 seconds on strike.

Warlock Staff

Warlock StaffCredit: Liquid Graphics Interactive and Bethesda SoftworksThere are three Warlock Staffs that can be obtained from each of the three Ascendent Warlocks.

First Warlock Staff

The first staff is the one wielded by the Ascendent Warlock in the Celestial Plane reached from the Pristine Spire in the quest Another Spire?

The staff has 6,000 charges and the following enchantments: Damage Health for 50 points for 1 second on target and Weakness to Magic 30% for 10 seconds on target.

Second Warlock Staff

The second staff is wielded by the Ascendent Warlock in the Celestial Plane reached from the Beseiged Spire Ruin in the second part of The Elven Hero quest.

The staff has 7,000 charges and the following enchantments: Frost Damage for 70 points on target, Fortify Destruction for 20 points for 5 seconds on target, Weakness to Frost 100% for 10 seconds on target.

Third Warlock Staff

The third and final Warlock Staff is wielded by the Ascendent Warlock in the plane reached from the Overgrown Spire Ruin in the quest Finding the Horn.

The staff has 8,000 charges and the following enchantments: Paralyze for 2 seconds on target and Shock Damage for 60 points for 1 second on target.

Horn of Zyyr

Horn of ZyyrCredit: Liquid Graphics Interactive and Bethesda SoftworksThis was found in the Overgrown Spire Ruin during the quest Finding the Horn and was originally given to Kal Rythor, then later taken from his dead body and used to attack and defeat the Avatar.

The Horn is a two handed weapon and has 6,000 charges with the following enchantments: Demoralize up to level 7 in 10 feet for 6 seconds on strike, Disintegrate Armour for 20 points for 2 seconds on strike and Weakness to Normal Weapons 100% for 10 seconds on strike.

Armour

Warlock Hood and Warlock RobeCredit: Liquid Graphics Interactive and Bethesda SoftworksWarlock Hood

The Warlock Hood is found in the Warlock Coffer in the Celestial Realm accessed from the Overgrown Spire Ruin. The Hood has the constant effects Fortify Health 25, Fortify Magicka 25, Frost Shield 10% and Resist Normal Weapons 10% all on self. The Hood has no armour bonus.

Warlock Robe

The Warlock Robe is also found in the Warlock Coffer in the Celestial Realm accessed from the Overgrown Spire Ruin. The Robe has the following constant effects, Fortify Health 90, Fortify Magicka 90, Frost Shield 40% and Resist Normal Weapons 20% all on self. The Robe has no armour bonus.

Enchanting and Spellmaking

Warlock Enchanter

Warlock EnchanterCredit: Liquid Graphics Interactive and Bethesda SoftworksThe Warlock Enchanter is found in the Warlock Coffer in the Celestial Realm accessed from the Overgrown Spire Ruin. When selected, you are given the option to enchant an item. The Enchanter works the same way as the ones in the Arcane University and the DLC Frostcrag Spire, allowing you to enchant items using Soul Gems.

Warlock Spellmaker

Warlock SpellmakerCredit: Liquid Graphics Interactive and Bethesda SoftworksThe Warlock Spellmaker is found in the Warlock Coffer in the Celestial Realm accessed from the Beseiged Spire Ruin. When selected, you are given the option to craft a spell. Like the Enchanter, this works like the spellmakers in the Arcane University and the DLC Frostcrag Spire, allowing you to create new spells from known effects for a price.

Warlock Glyphs

The Warlock Glyphs are similar to the Sigil Stones got from closing Oblivion Gates in the Main Quest. Each can be used to enchant one, currently unenchanted and non-quest item in your inventory, with the listed effects. Simply select the Glyph and select the item to enchant, then name the new magical item created.

Warlock Rho GlyphCredit: Liquid Graphics Interactive and Bethesda SoftworksWarlock Rho Glyph

This Glyph grants the following effects: Frost Damage for 30 points on strike and Absorb Magicka for 5 points on strike.

Warlock Sy GlyphCredit: Liquid Graphics Interactive and Bethesda SoftworksWarlock Sy Glyph

This Glyph grants the following effects: Drain Health for 30 points on strike and Fortify Conjuration for 30 points on self.

Warlock Xi GlyphCredit: Liquid Graphics Interactive and Bethesda SoftworksWarlock Xi Glyph

This Glyph grants the following effects: Absorb Health for 35 points on strike, Resist Normal Weapons for 20% on self and Chameleon for 10% on self.

Other Useful Items

Ayleid Cleansing Shrine

Ayleid Cleansing ShrineCredit: Liquid Graphics Interactive and Bethesda SoftworksThe Ayleid Cleansing Shrine is in Pratal's Coffer in the room from which Lord Pratal emerged from in the the Lost Ruin Substructure in the quest The Elven Hero.

The Cleansing Shrine works in the same manner as the altars of the Nine Divines. If your Fame is greater than your Infamy, once per week the Cleansing Shrine can be used to cure disease.

Haunted Lamp

Haunted LampCredit: Liquid Graphics Interactive and Bethesda SoftworksThe Haunted Lamp is possessed by the lich, The Soothsayer, found in Hidden Passage in the quest The Revelation. The Soothsayer also possesses the Lamp's ability.

The ability gained from the Lamp depends on the player's Conjuration level.

If Conjuration is under 50, you get the following message "Strange wispers resonate from the lamp. It appears haunted. Perhaps a higher Conjuration skill will allow me to harness the power of the spirits dwelling within." and no granted ability.

If Conjuration is between 50 and 70, you get the following message "Strange wispers resonate from the lamp. It appears haunted. My weak Conjuration skills allow me to just barely harness the power of the spirits dwelling within. Surely, I can learn do it more effectively." and the ability to summon a Weak Ethereal Imp.

Three Ethereal ImpsCredit: Liquid Graphics Interactive and Bethesda SoftworksIf Conjuration is between 70 and 90, you get the following message "Strange wispers resonate from the lamp. It appears haunted. My solid Conjuration skills allow me to harness the power of these spirits proficiently. Perahps I can learn do it even more better." and the ability to summon a Strong Ethereal Imp.

If Conjuration is between 90 and 100, you get the following message "Strange wispers resonate from the lamp. It appears haunted. My expert Conjuration skills give me a firm controll over the spirits dwelling within. With a bit more study, I can be their master." and the ability to summon two Ethereal Imps.

If Conjuration is 100, you get the following message "Strange wispers resonate from the lamp. It appears haunted. My mastery of Conjuration allows me to harness the full power of the lamp." and the ability to summon three Ethereal Imps.

As Conjuration is improved, the Lamp can be investigated again, with the higher abilities gained once a sufficient level in Conjuration is reached. The message alter slightly from those received when the Lamp is investigated for the first time.

Warlock Torch

Warlock TorchCredit: Liquid Graphics Interactive and Bethesda SoftworksThe Warlock Torch is in the Warlock Coffer in the Celestial Plane reached from the Pristine Spire in the quest Another Spire?

The Warlock Torch is similar to normal Torches in that it is a light source, but the light shed by it is a different colour and it never runs out, unlike normal torches.

It does have another added benefit. When equipped, you get the ability Indigo Aura added. This adds the following effects whilst the Torch is equipped: Fortify Alchemy, Fortify Mysticism and Fortify Alteration, all on self and all for 5 points, Feather for 30 points on self and Shield for 5 points on self.

Decorative

Brilliant Shard

Brilliant ShardCredit: Liquid Graphics Interactive and Bethesda SoftworksThere are three of these shards, which emit a blue glow, that can be taken from Kal Rythor's corpse after killing him in the quest The Revelation.

 

 

Hunting Trophy

Hunting TrophyCredit: Liquid Graphics Interactive and Bethesda SoftworksThis is the head of the Monstrous Land Dreugh found in Primeval Hollow in the quest The Primeval Hollow. This is just a heavy, somewhat valuable decorative item.

Memorial Stele

Memorial Stele(102670)Credit: Liquid Graphics Interactive and Bethesda SoftworksFound in the Lost Deity Shrine reached from Primeval Hollow in the quest The Primeval Hollow at the base of the Vacant Statue, this is purely decorative once no longer need in the quest series.

 

 

Sacred Warlock ScrollCredit: Liquid Graphics Interactive and Bethesda SoftworksSacred Warlock Scroll

This is the Warlock Scroll that Kal Rythor stole and can be retrieved from his corpse in the quest The Revelation. This has no use after this, and emits a blue glow.

Victory SteleCredit: Liquid Graphics Interactive and Bethesda SoftworksVictory Stele

Found on top of the tomb of King Aeon IV in the Lost Labyrinth in the first part of the quest The Elven Hero, this is also purely decorative once no longer needed in the quest series.

Warlock SkullCredit: Liquid Graphics Interactive and Bethesda SoftworksWarlock Skull

Three of these can be obtained, taken from the three Ascendent Warlocks that can be fought on their own planes. The Skulls do not do anything other than glow, but can be sold or kept as decoration.