Knights of the Nine Revelation is a plugin for the fourth game in The Elder Scrolls series, Oblivion, adding a major quest series to the game. The official Oblivion plugin Knights of the Nine must be completed first to start this quest. The mod requires the Oblivion Script Extender to run. The original eight Knights are essential to the quest, so any who died will be resurrected where they fell and marked as essential, and will make their way back to the Priory on the Nine. However, they seem to be resurrected with their original equipment, not their Knights equipment, so if you have not completed the plugin as yet, try to keep them alive.
The quests are not in a purely linear series. Some can only be done a bit at a time whilst doing other quests. There are a number of useful items, possessions and enhancements that can be acquired from the quest series, including a castle.
Credit: Lanceor/Bethesda Softworks/eGDC LtdIt's advisable not to leave anything in the Priory of the Nine that you need. Although you will probably be able to regain it later, it will cost a lot of money to do so.
Credit: Lanceor/Bethesda Softworks/eGDC LtdTo start the quest, rest on the bed in the master bedroom of the Priory. On the bed is a book, Knights of the Nine Revelation, which briefly describes the mod and how to start.
When you rest on the bed you dream that you are in the Palace District of the Imperial City, although not as it is nowadays. There are the bodies of dead Ayleids scattered around. Make your way straight ahead and enter White Gold Tower, then go through the doors ahead of you.
Credit: Lanceor/Bethesda Softworks/eGDC LtdUmaril and Pelinal are fighting in the centre of the room. You cannot get near them, as some sort of barrier blocks you, so you watch them fight until Perinal dies, at which point you wake up.
This quest starts, and ends, when you wake up from the dream.
"I saw a vision of Umaril the Unfeathered defeating Pelinal Whitestrake at White Gold Tower. Was this merely a dream? A message from the past? Or an omen of things to come?"
Credit: Lanceor/Bethesda Softworks/eGDC LtdShortly after you wake, Sir Thedret approaches you and tells you about a visitor, Sir Gareth.
Sir Gareth is downstairs by the entrance doors. When you speak to him, you can ask about various things. If you ask him about "Artifacts" he asks which you would like to know more about - you can choose "True Flame" or the "Armour of Sotha Sil" - and then describes them if you select the option. If you ask about "Elder Scrolls" he tells you about them, and says he believes he has discovered the location of one of them. If you then ask about "Quest for the Elder Scroll" he asks you if you want to join him on his quest. If you agree to join, this starts the quest The Elder Scroll.
This is the first true quest and starts after speaking to Sir Gareth.
"I have offered to accompany Sir Gareth to Nonungalo to retrieve the Elder Scroll."
Nonungalo is an Ayleid Ruin between Chorrol and Skingrad. Once you reach Nonungalo, Sir Gareth approaches and the quest updates.
Credit: Lanceor/Bethesda Softworks/eGDC Ltd"We have arrived at Nonungalo and should look for the Elder Scroll inside."
Credit: Lanceor/Bethesda Softworks/eGDC LtdMake your way through Nonungalo to the Halls of Nonungalo and then the new area of Temple of Nonungalo. Just as you pass through the archway into the second room in the Temple, a light appears, you freeze in place and you will have a vision and appear in the sky above the Imperial City again. A spirit, St. Alessia, will approach you and tells you that history is being rewritten and that only the last of her decedents can restore the covenant and stop the enslavement of humanity from happen. You, as the incarnation of Pelinal Whitestrake, are the only one who can help. After the vision ends, you will return to the Temple and gain a new quest, The Descendent of Alessia.
Sir Gareth will approach you and you can either tell him that you saw a vision of St. Alessia or tell him it was nothing. The only difference this makes is his response; either he says that it is no wonder you are called the Divine Crusader as you dream of Alessia even when awake, or that you should take it easy on the ale.
Credit: Lanceor/Bethesda Softworks/eGDC LtdContinue on through the Temple and you will enter a large room with stone steps at each end and a skeleton with a Knights of the Nine Shield on the floor. When you approach the centre of the room, Sir Gareth says "I have a bad feeling about this." The stairs collapse into the floor, Sir Gareth shouts "It's a trap!" and a Skeletal Automaton rises from the centre of the room. Both you and Sir Gareth will attack it fruitlessly for a while, then Sir Gareth casts a spell and says "I've paralysed it. Quick, finish it before the spell wears off." You can now attack and defeat it. Once it is defeated the steps raise again and Sir Gareth makes his way to an Ayleid Display Chest at the other end of the room.
Credit: Lanceor/Bethesda Softworks/eGDC LtdWhen you examine the skeleton, Sir Juncan, you get a new quest, The Shrine of Pelinal. If you don't examine the body, Sir Gareth says "I think you'll want to check the skeleton out. It looks like a Knight of the Nine."
Sir Gareth takes the Elder Scroll and approaches you again. He says that he needs to study it, and hopes he can count on your assistance for the next step. He is going to take it to the Arcane University, and will return to the Priory to find you when he is ready.
You can ask him about the Paralyze spell he used if you want to.
This completes the quest. You have a choice of two quests to go on now, The Descendent of Alessia and The Shrine of Pelinal, although you lack information on the first.
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