During the quest The Elder Scroll from the Oblivion plugin Knights of the Nine Revelation, the following two quests will both start.

The Descendent of Alessia

This quest is started when you see St. Alessia in a vision in the Temple of Nonungalo.

"Saint Alessia spoke to me in me a vision and delivered a cryptic message about the Elder Scrolls being rewritten, the enslavement of humankind and restoring the covenant. She told me to find one of her descendents but did not tell me where to look. Maybe a clue will present itself soon."

There is at this point insufficient information to enable you to proceed. In fact, this entire quest can only be done in stages, which are made possible as you complete other quests. The quest will next update after reading the Ayleid Orders in Attack on the Priory.

Ayleid OrdersCredit: Lanceor/Bethesda Softworks/eGDC Ltd"According to the Ayleid soldier's orders, there may be a descendant of St Alessia who visits a temple at Sardavar Leed. I should head there immediately and hope that these soldiers fail to reach the shrine first."

Location of Sardavar LeedCredit: Lanceor/Bethesda Softworks/eGDC LtdAfter reading the Ayleid Orders which Sir Thedret gave you - and which were not destroyed by their recipient as they were supposed to - you find there is apparently one, or more, descendents of St. Alessia in a hidden temple in the Ayleid ruin, and Conjurer lair, of Sardavar Leed.[1] Make your way through Sardavar Leed and Sardavar Leed Lattasel to reach the new area of Sardavar Leed Nagasel. The Ayleid Orders suggested that their readers avoid the Conjurers. You can attempt the same but, given the number of them, that may not be possible.

Entrance to Sardavar Leed NagaselCredit: Lanceor/Bethesda Softworks/eGDC LtdOnce you step into the first room of Sardavar Leed Nagasel you will see the dead body of an Ayleid Soldier and your log updates.

"It appears that the Ayleid soldiers have already reached Sardavar Leed. One of them lies dead from sword wounds, but there are no other bodies to be found. What killed them?"

Make your way through and you will come across a room with holes in the floor and two charred corpses. When you enter, both end doors will close and flames will start appearing from the holes in the floor. Which reveals where the charred corpses came from. Shortly after the trap is triggered, Naomi, from the quest A Damsel in Distress, will appear on the other side of the third Iron Gate in the centre of one of the walls and says she will release you from the trap. Once the gate is opened, go through it and then go and enter Sardavar Leed Aldmerisel.

Naomi is on the other side of the door. Speak to her about "St. Alessia's Descendents."

"I met Naomi at the Temple of St Alessia. She says she does not know of any descendents of Alessia but will ask around for me. I've reached another dead end searching for Alessia's descendant."

Once again, no more can be done on this quest at this point.

MessengerCredit: Lanceor/Bethesda Softworks/eGDC LtdNaomi will tell you about another entrance to the Temple that allows you to skip the traps. Leave through this door into The Great Forest. As you exit, you will get the following message "You hear the sound of someone running up the hill." A Messenger is running up the hill towards you. He approaches you and gives you a Message from Sir Gareth. Reading this message starts the quest Auriel's Bloodstone.

During the quest Escape Naomi will tell you she owes you an apology. Asking her what for completes this quest.

"Naomi has revealed that she believes herself to be a descendent of St Alessia. With the discovery of Alessia's descendent and Gareth leading a small army of Ayleids, parts of St Alessia's cryptic message are beginning to make sense now."

The Shrine of Pelinal

This quest is started by examining Sir Juncan's skeleton in the Temple of Nonungalo during the quest The Elder Scroll.

"I have found the body of Sir Juncan, one of the original Knights of the Nine. It appears that he met his end trying to recover the Elder Scroll. He is carrying a letter that I should inspect."

On Sir Juncan's body is a Message from Sir Amiel. Reading it causes your quest log to update.

"A letter from Sir Amiel to Sir Juncan describes a "shrine" and an "effigy of Pelinal" at Vanua. I did not see these when I explored the ruins before. Perhaps there is a hidden chamber there, buried under mud as described by Sir Amiel."

Location of VanuaCredit: Lanceor/Bethesda Softworks/eGDC LtdNow go to Vanua (again), but make sure you have a Shovel before heading there, as you will need one.

Make your way through Vanua,[2] the Shrine of the Crusader, The Lost Catacombs and back again to the Shrine, as was done when recovering the Helm of the Crusader to get back to the area where the helm was. It's quite possible that all the occupants have respawned, so don't expect a straight run. Behind this area are two wooden doors. Go through the left one and you will be confronted by a Wall of Mud.Location of the Wall of MudCredit: Lanceor/Bethesda Softworks/eGDC Ltd

"There seems to be a doorway behind a wall of mud and debris. I might be able to dig my way through with a shovel."

Wall of MudCredit: Lanceor/Bethesda Softworks/eGDC LtdWhen the Wall of Mud is activated, assuming you have a Shovel - you did bring one, didn't you? If you didn't you will have to go and get one, which is inconvenient - you will be given the option "Attempt to dig away the mud." Choose yes, and a door will be revealed. Enter the Shrine of the Crusader through the newly revealed door and your log will update, completing the quest.

The Shrine of the CrusaderCredit: Lanceor/Bethesda Softworks/eGDC Ltd"I have dug away enough of the mud that I can open the door sufficiently to squeeze through."

Entering the Shrine completes the quest.

Effigy of the Divine CrusaderCredit: Lanceor/Bethesda Softworks/eGDC LtdIn the Shrine are an Effigy of the Divine Crusader which, when activated, emits a burst of light and displays the message "The Effigy is dated 1E 243, the year that Pelinal died." At the foot of the Effigy is an Ayleid Reliquary Statue which, when activated, displays the following message "This is the statue of an Ayleid Reliquary. Why would the Ayleids have made such a statue?"

There is also, according to the map, a door in the north wall marked "?????" but there is no possible entry.

Leave Vanua and, when you break the surface of the lake, the quest A Damsel in Distress will start.

The Elder Scrolls V: Skyrim [Online Game Code]
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