The Song of Pelinal
When Al-Esh is asked about the topic "Investigate" after finishing The Spirit Barrier, this quest starts.
"Queen Alessia has requested that I find a means of passing through the Spirit Barrier to find and/or rescue Pelinal Whitestrake. Perhaps I should find out more about the nature of the barrier."
Pelinal has gone off to attack Umaril the Unfeathered by himself. Asking about the "Spirit Barrier" that surrounds White Gold Tower will give a further update.
"The Spirit Barrier appears to be planar nexus to Meridia's realm. Perhaps passing through it is similar to the ability to travel to Meridia's realm."
Leave Al-Esh's throne room. As you leave, Naomi approaches you yet again. Although there are two conversation topics, it does not make a difference which one you pick. Then ask her about the "Spirit Barrier" and she will tell you more.
Credit: Lanceor/Bethesda Softworks/eGDC Ltd"Naomi reminded me that I was able to follow Umaril from Garlas Malatar into the Spirit Realm. Perhaps I should try to replicate what I did there to pass through the Spirit Barrier."
Credit: Lanceor/Bethesda Softworks/eGDC LtdMake your way to White Gold Tower, which is still protected by the barrier, but casting Blessing of Talos will allow you to pass through and your log updates as you enter into the protected area.
There are dead Ayleid Soldiers and Aurorans scattered around the outside of the tower - if you visited earlier they were still alive. Enter the tower and in the room ahead are four Ayleid Sorcerers standing around an object on the floor. Kill them and then look at the object, which turns out to be Pelinal's head.
Credit: Lanceor/Bethesda Softworks/eGDC LtdYou can speak to him, despite his head being severed from his body. When you do so he shouts "Watch out! Above you!" and Umaril the Unfeathered drops from above. Defeat Umaril - again - remembering to use the Blessing of Talos for an advantage. Once Umaril is defeated, go and speak to Pelinal's head once more. He tells you that his torso is upstairs and contains his heart, which you should take. Go and find the torso.Credit: Lanceor/Bethesda Softworks/eGDC Ltd
"Pelinal has been dismembered, yet his decapitated head is still alive - barely. He says that he was paralysed by an Ayleid wearing futuristic armour - it must have been Gareth! Pelinal also told me that his heart is his conduit to the gods. He instructed me to take it from his chest cavity which Umaril took upstairs."
Credit: Lanceor/Bethesda Softworks/eGDC LtdFind the torso and treat it like a container. When you take Pelinal's Heart, your log updates again.
"On touching Pelinal's Heart, a surge of power coursed through the Crusader's Relics as if responding to their master's call, radiating their newfound powers. The red diamond is continuously energising my body while sending me what must be whispers from the Eight Divines."
The heart has some nice properties. Go back down and you will see that Alessian troops have occupied the tower. Morihaus and Pelinal's head are talking, so go and speak to Al-Esh. This ends this quest.
You had promised to find Gareth for Pelinal. When asked, Al-Esh suggests that any prisoners would have been taken to Fanacasecul, so return there.
When you enter, you find a number of dead Alessian Soldiers.
"The soldiers guarding Fanacasecul are all dead! I'd better check if Naomi is alright."
Fanacasecul is almost deserted, but there is one Alessian Soldier outside the throne room. When you speak to him, your log updates.
"Gareth is here at Fanacasecul! He has opened a time portal inside Queen Alessia's throne room and Naomi is inside facing him alone. I must find a way to get inside!"
Credit: Lanceor/Bethesda Softworks/eGDC LtdAfterward speaking to you, he starts calling for one of the soldiers in the throne room, Captain Gaius, who is not quite dead, to open the gate. In the meanwhile, Gareth is building a time portal in the throne room. Before Captain Gaius manages to open the gate, Gareth strikes down Naomi and escapes through the portal, which self destructs. Speak to the soldier again.
Credit: Lanceor/Bethesda Softworks/eGDC Ltd"Naomi's last words were instructions to take the Adabal that she was wearing around her neck. For what reason I do not know, but checking her belongings may yield some information. If I find a way back to the Third Era, I'll need to look for her and hope that Gareth hasn't taken the Adabal first."
Now go to the Visitor's Tent and read Naomi's Journal.
"Naomi's journal suggests that Gareth might be trying to make a false Amulet of Kings. If he succeeds, he could relight the Dragonfires and be crowned Emperor of Tamriel! I must find a way to stop him."
When you leave the tent again, the soldier runs over to you and asks you to report the attack to Morihaus and Al-Esh. Return to White Gold Tower and speak to Al-Esh
When the subject "Petrify" arises, she tells you that they can turn you into a statue for 4,000 years, and any possessions of yours that you place in the chest in the Visitor's Tent will also be preserved
Credit: Lanceor/Bethesda Softworks/eGDC LtdWhen ready, say "I'm ready to choose a location" and you are given the options of Fanacasecul, Nenyond Twyll, Sercen, Vanua and Vindasel. If you make the wrong choice, you are not told so, until you get the message that your statue has eroded away during the period you are waiting to wake up. The obvious choice is Vanua - after all, you found a statue there earlier with a stone Ayleid Reliquary at its feet. The response you get after selecting Vanua suggests that you have picked correctly.
Go andCredit: Lanceor/Bethesda Softworks/eGDC Ltd meet Malenir at Upper Vanua, where he will approach you.
Credit: Lanceor/Bethesda Softworks/eGDC LtdIf you chose somewhere else and want to change your mind, you can tell Malenir that and he will follow you there. When you approach a suitable stone slab or altar, Malenir will approach and tell you that it is in a good location. Once you are ready, lie down on it, he will turn you into a statue.
Credit: Lanceor/Bethesda Softworks/eGDC LtdDuring your time as a statue you dream of the Market District of the Imperial City, occupied by Ayleid citizens and legionnaires. You will also periodically take some damage as your statue does. Assuming you did pick Vanua as the site for your statue, you will wake up in the Shrine of the Crusader in the place you visited during the quest The Shrine of Pelinal in the position of the statue you saw. The Ayleid Reliquary at your feet is now functional and contains any items you left in the chest in the Visitor's Tent. If you didn't, you die.
Credit: Lanceor/Bethesda Softworks/eGDC Ltd"I've woken up and the vault in Upper Vanua is in ruins. It appears that Malenir's spell worked. I should check outside to see if I've returned to the correct year."
This completes this quest. Make your way to the main room of the Shrine of the Crusader. There is an unfamiliar Knight of the Nine there, an Argonian named Dreekius. He may be camping or, as is more likely, fighting undead as there has been more than enough time for them to respawn. Fortunately, he can't die.
Speak to Dreekius to get information on what has happened in your absence - it seems you have been gone a year and Gareth has made himself Emperor, and the Knights of the Nine are now outlaws, and the series continues with Revelation.