Credit: ed_conn and Bethesda Softworks"Todward has asked me to obtain a water crystal he believes may be the Crystal of Flexibility from the Lucky Charm. He believes it may be located in a place called Gyerdion, in the possession of some cult that worships the crystal. For a necromancer he places a high value on life. I wonder how well that philosophy will work with Alexander around. Until then, I guess I'm going to back to the marshes to see if I can obtain this crystal."
Todward wants you to go and get the next piece of the Lucky Charm from Gyerdion which he marks on your map. He also gives you scrolls of Mute and Superior Spell Reflection. Todward would prefer if you could obtain the piece without anyone dying if it can be helped. This is fairly easy to accomplish; the cultists spend a lot of their time in the main hall (which has a lot of Bones on the floor and a Human Heart on the altar; the cultists might not be as harmless as Todward thinks), or asleep. With decent concealment it is possible to sneak past them when they're asleep or worshipping. The Crystal of Flexibility is in a room slightly to the south of the entrance, but is on a lower level, so it is necessary to go through the cultists area.
Credit: ed_conn and Bethesda SoftworksOnce the Crystal of Flexibility is taken, your log updates.
"This looks like the crystal that Todward is looking for."
You can return straight away, but Ramonicus' Cuirass from the quest Dungeons and Dragons is in the next section of the ruin, Gyerdion Sel Lor, accessed from the main hall if you want to get it now.
Todward gives you 300 Gold and takes the Crystal of Flexibility when you return.
Credit: ed_conn and Bethesda Softworks"Ashemanu is being held in Fort Mourngrim, an old ruin. Rescuing her will not be easy. The intelligence about the area is limited at best. Todward did give me several scrolls and potions to help me out. But without knowing what I am facing this will be dangerous. I should scout the area when I get there and plan accordingly. Even with that, I will still need to operate by the seat of my pants once I enter the interior of the ruins."
Your next mission is to rescue Ashemanu. Todward gives you scrolls of Summon Skeleton Hero and Immobilize and Strong Potions of Respite, Sorcery and Healing and adds a map marker for Fort Mourngrim.
Near the pier on the mainland opposite Fort Mourngrim is Loretta from the coven. She wants to help out; you can tell her to wait there, send her back, or let her accompany you. NPCs are rarely beneficial in sneaking missions and have a tendency to rush in and get killed on all of them, so sending her back is the best idea.
Credit: ed_conn and Bethesda SoftworksAlthough Todward said no other entrance to the fort could be found, this doesn't mean there isn't one. There are up to four guards outside near the pier on the island and inside the ruins, so avoid them if you're going for stealth. You can charge in and kill anything in sight, or you can do a stealthy approach instead.
Credit: ed_conn and Bethesda SoftworksIf you decide on stealth, make your way to the north end of the island avoiding the guards. Enter Mourngrim Caves, a Bandit lair, and got through them to the entrance to Fort Mourngrim Dungeon. Once in the dungeon, a handle needs turning to open a wall to get access into the rest of the dungeon. There are a number of locked doors in the dungeon, all require a key to open. Ashemanu is in a cell to the north west, which is reached by going down a passage from the main corridor. The key to all the cells is on the desk where the Fort Mourngrim Sergeant may be seated. The number of guards present will depend on the time of day - at night, there are likely to be less as they are asleep.
It is possible to steal the key from the table and rescue Ashemanu without the guards noticing with enough concealment and stealth, or by waiting until the prison is mostly deserted, but it is possible you will need to kill those present in the dungeon.
Once you've rescued Ashemanu leave the dungeon, by the caves if you came that way and still want to stay out of sight, and return to the Order and Todward.
Credit: ed_conn and Bethesda Softworks"Todward has asked me to search Deathgrip Keep. My main objective while in the keep; attempt to locate and recover Alexander's lost sword. Todward believes that will be critical in attempting to resolve the conflict with Alexander peacefully. I understand not wanting to kill him if he is losing his mind. But if he is losing his mind, will the sword really help? Personally, I have my doubts. Todward would also like me to keep an eye out for the Pentagram while I am in Deathgrip."
Credit: ed_conn and Bethesda SoftworksTodward gives you scrolls of Summon Daedroth and Summon Frost Atronarch and makes Deathgrip Keep on your map. Make your way to the keep which has two Skeleton Guards outside. For this quest it is necessary to make your way to the Lower Floor; the Upper Floor isn't required although Ramonicus' Gauntlets from the quest Dungeons and Dragons are on a Bookcase in the upstairs bedroom.
Credit: ed_conn and Bethesda SoftworksCredit: ed_conn and Bethesda SoftworksIn the lower level is a statue surrounded by Skulls, the Shrine of Mephala, which can be activated. Once activated respond that you wish to see Indoril and OK. In the corridor behind the statue are two locked doors requiring keys and a table. The DeathGrip Labyrinth Key, which opens the eastern door, appears on the table are dealing with the Shrine. Open the door and there is a teleport that will take you to the labyrinth.
Alternatively, if you choose the option "I really hate mazes" from the Shrine, you will be given the option to skip the full Labyrinth and a shortcut will open allowing you to reach another Mage's Portal to Loc Nor.
The minimap is useless in the labyrinth as it is blacked out. There are a number of containers and items on surfaces inside the labyrinth; taking them either activates traps or summons levelled monsters. You need to make your way through until you find a table with the DeathGrip Key on it. Take this, and levelled monsters appear between you and the exit.
Return to the teleport and go to the western door which the DeathGrip Key will open. In this room in another teleport which takes you to Loc Nor. Loc Nor is inhabited by Daedra; go to the northern room and activate the Block there which will open a wall in the main central chamber that reveals the passage to Sel Loc Nor. Go to Sel Loc Nor. In the main room is Indoril's Bodyguard who carries Alexander's Lost Sword. When taken your log updates.
"So, Alexander's sword was in Deathgrip Keep. Todward was right, he had nothing to do with the brother's death. I do not know if this will convince Alexander of that. Considering what I went through to get this, it is certainly worth a try. I haven't found the Pentagram yet. I can look around a little more, but I have completed my main objective."
Credit: ed_conn and Bethesda SoftworksIndoril himself is in the northern room. The Pentagram of Endurance is on some bookshelves in here. Take this and your log updates again.
"I finally located the Pentagram. Since I already have the sword, my mission is complete. The only thing left to do is get out of here alive."
Now return to Todward who takes the Pentagram and the Sword and gives you 500 Gold. The final quest for the Order of the Candle is Pride and Prejudice where the problem with Alexander is sorted out.