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The Elder Scrolls IV: Oblivion Plugin Walkthrough Maps - Midas Magics Spells of Aurum: Astral Planes, Claw, Spiral, Spire, Temple and Chaos

By Edited Nov 13, 2013 1 0

Maps for quests in the The Elder Scrolls IV: Oblivion plugin Midas Magics Spells of Aurum.

Clutter - Clutter is a general term for the various low value or worthless items that are found in containers.

The Astral Realms

Many of the Astral Realms have sections above each other, so the maps may be hard to read. The Realms are visited during the quest The Astral Realm.

The Astral Plane

There are 5 Astral Beacons on this plane, all on the small island with the Strange Crystals (5).

Astral Plane
(1) Midas Astral Gate - This teleports the player back to the Midas Astral Gate in the Astral Travel Laboratory when activated.

(2) Chest - This is the Chest accessed when using the Midas Chest spell.

(3) Midas Astral Recall Entry Point - This is where the player will appear when using the spell Midas Astral Recall.

(4) These six Midas Astral Gates have a gemstone set in the ground in front of them; a Ruby, a Topaz, a Diamond, an Emerald, a Sapphire and a Pearl . After a gemstone is placed using the Midas Astral Mark spell, using the appropriate Gate will teleport the player to the point where the gemstone was placed.

(5) Strange Crystals - This need removing using a lock opening spell to reach the Midas Astral Gate behind them. The Gate leads to the Gate at (1) on Astral Plane (second).

The Astral Plane (Second)

There are 5 Astral Beacons on this plane.

Astral Plane (Second)
(1) Midas Astral Gate - This leads to the Gate at (5) on the Astral Plane.

(2) Will-o-the-Wisp

(3) There are three Midas Astral Gates here. From left to right they lead to Astral Mist (1), Astral Spire (5) and Astral Mist(7).

(4) Midas Astral Gate - This leads to the Gate at (9) on the Upper Level of this Astral Plane.

(5) Astral Shadow

(6) Midas Astral Gate - This leads to the Gate at (2) on the Astral Spire (Lower Section).

(7) Midas Astral Gate - This leads to the Gate at (4) on the Astral Mist.

(8) Astral Portal - This leads to the Astral Portal at (1) on the Astral Heart.

Astral Plane (Second) Upper Level

This section can only be reached by using a Midas Astral Gate on the Lower Level.

(9) Midas Astral Gate - This leads to the Gate at (4) on the Lower Level of this Astral Plane.

(10) Astral Shadow

(11) Midas Astral Gate - This leads to the Gate at (1) on the Astral Claw.

(12) Midas Astral Gate (large) - Links to the Gate in the Astral Travel Laboratory. The code for this Gate is ASTRAL on the controller. The Gate will not work until the Great Astral Crystal at (3) on the Astral Heart has been awakened.

Astral Claw

There are 5 Astral Beacons on this plane.

Astral Claw
(1) Midas Astral Gate - This leads to the Gate at (9) on the Upper Level of the Astral Plane (Second).

(2) Will-o-the-Wisp

(3) Astral Atronarch - When this is defeated one of the Astral Prisms will appear in the centre of the Plate at (4).

(4) Plate - An Astral Prism will appear here after the Atronarch at (3) is killed.

Astral Spiral

This Realm consists of a spiral path leading from the Gate to the top with some broader sections on the way. The numbers thus go up the Spiral as they climb in value until the Astral Atronarch is reached at the top.

There are 5 Astral Beacons on this plane.

Astral Spiral
(1) Midas Astral Gate - This leads to the Gate at (3) on the Astral Spire.

(2) Astral Shadow

(3) Astral Plasmoid

(4) Astral Plasmoid

(5) Astral Shadow

(5) Astral Atronarch - When this is defeated one of the Astral Prisms will appear in the centre of the Plate at (6).

(6) Plate - An Astral Prism will appear here after the Atronarch at (5) is killed.

Astral Spire

The Astral Spire is composed of two unconnected sections; a lower ring shaped section with two Gates and an upper section with four arms terminating in Gates and the Spire in the centre. Travel between the two sections can only be done by using Gates in other Realms.

There are 5 Astral Beacons on this plane.

Astral Spire
Lower Section

(1) Midas Astral Gate - This leads to the Gate at (8) on the Astral Mist.

(2) Midas Astral Gate - This leads to the Gate at (6) on the Astral Plane (Second).

Upper Section

(3) Midas Astral Gate - This leads to the Gate at (1) on the Astral Spiral.

(4) Midas Astral Gate - This leads to the Gate at (6) on the Astral Mist.

(5) Midas Astral Gate - This leads to the centre Gate at (3) on the Astral Plane (Second).

(6) Midas Astral Gate - This leads to the Gate at (1) on the Astral Chaos.

(7) Spire - A ramp spirals up the sides of this with three Astral Shadows on it.

(8) Spire Top - At the top is an Astral Atronarch and a Plate. An Astral Prism will appear on the Plate when the Atronarch is killed.

Astral Temple

There are 5 Astral Beacons on this plane.

Astral Temple
(1) Midas Astral Gate - This leads to the Midas Astral Gate at (3) on the Astral Mist.

(2) Astral Shadow

(3) Will-o-the-Wisp

(4) Astral Atronarch - When this is defeated one of the Astral Prisms will appear in the centre of the Plate at (5).

(5) Plate - An Astral Prism will appear here after the Atronarch at (4) is killed.

Astral Chaos

This Realm requires the player to jump from one floating island to another. There are Astral Shadows who can knock the player off the islands, returning them to the entrance Gate (unless they hit ground), but the Shadows themselves will return to their island if knocked off.

There are 5 Astral Beacons on this plane.

Astral Chaos
(1) Midas Astral Gate - This leads to the Gate at (6) on the Astral Spire.

(2) Astral Shadow

(3) Floating Islands - It is possible to reach the peak at (4) from these.

(4) Peak - This can be reached from the floating islands at (3) and can be used to jump onto the Spike at (5).

(5) Spike - This sticks out from a lower point of the island from the part with the Astral Shadow is on and can be reached by jumping from the Peak at (4).

(6) Will-o-the-Wisp

(7) Astral Atronarch - When this is defeated one of the Astral Prisms will appear in the centre of the Plate at (8).

(8) Plate - An Astral Prism will appear here after the Atronarch at (7) is killed.
The Elder Scrolls IV: Oblivion - Game of the Year Edition - PC
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