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The Elder Scrolls IV: Oblivion Plugin Walkthrough Maps - Midas Magics Spells of Aurum: Beholden Shrine and Khazad-Dun

By Edited Nov 13, 2013 0 0

Maps for quests in the The Elder Scrolls IV: Oblivion plugin Midas Magics Spells of Aurum.

Clutter - Clutter is a general term for the various low value or worthless items that are found in containers.

Beholden Shrine

The Beholden Shrine is unconnected to any of the Midas quests, and is instead a source of ingredients for various Midas spells detailed in the book Eye of the Beholden.

Beholden Lair

There are 55 Cairn Bolete and 44 Wisp Stalks in the dungeon.

Beholden Lair
(1) Entrance

(2) Door to the Beholden's Great Chamber

(3) Slime (small)

(4) Beholden Hatchling

(5) Chest - This contains Gold and may contain a Gold or Silver Nugget, jewellery, armour, a weapon, arrows and Lockpicks.

(6) Trap - A log swings from the ceiling when this pressure plate is tripped.

(7) Three Dead Rats, each of which has a Rat Meat, and a dead skeleton which has a Bonemeal and may have an item of loot.

(8) Beholden

(9) Trap - A spiked mace swings from the ceiling when this pressure pad is activated.

(10) Ceiling Hole - Leads from, or to if you can fly, the Gate at (11).

(11) Midas Astral Gate (large) - Links to the Gate in the Astral Travel Laboratory. The code for this Gate is SEE on the controller.

Beholden's Great Chamber

There are 11 Cairn Bolete and 26 Wisp Stalks in the dungeon.

Beholden's Great Chamber
(1) Door to Beholden Lair

(2) Door to Beholden's Brooding Pits

(3) Dread Slaughterfish

(4) Beholden

(5) Here there are the following

Crate - This may contain clutter
Barrel - This may contain clutter
Two Sacks - Each of these contains 0 to 3 items of food

(6) Beholden Hatchling

(7) Here there are the following:

Two Crates - Each of these may contain clutter
A Torn Sack of Grain - This may contain an ingredient
Chest - This contains Gold and may contain a Gold or Silver Nugget, jewellery, armour, a weapon, arrows and Lockpicks

(8) Slime Fiend

(9) Chest - This contains Gold and may contain a Gold or Silver Nugget, jewellery, armour, a weapon, arrows and Lockpicks

(10) Gold Vein - This may contain a Gold Nugget.

(11) Logs - These will fall into the water below when triggered.

(12) Trap - Logs will tumble down the passage when the tripwire is broken.

(13) Chest - This contains 1 or 2 restorative items.

(14) Crimson Beholden

Beholden's Brooding Pits

There are 18 Cairn Bolete in the dungeon.

Beholden's Brooding Pits
(1) Door to Beholden's Great Chamber

(2) Door to Beholden's Lair

(3) Crimson Beholden

(4) Chest - This contains Gold and may contain a Gold or Silver Nugget, jewellery, armour, a weapon, arrows and Lockpicks.

(5) Beholden Hatchling

(6) Beholden

(7) Here there are the following:

Barrel - This may contain clutter
Sack - This contains 0 to 3 items of food
Barrel - This contains 2 Torches

(8) Rockfall - Rocks fall from the ceiling when this is approached.

(9) Trap - Two logs swing from the ceiling when this tripwire is broken.

(10) Trap - A log swings from the ceiling when this tripwire is broken.

(11) Trap - Three spiked maces swing from the ceiling when this tripwire is broken.

(12) Dread Slaughterfish

(13) Chest - This contains Gold and may contain a gem, jewellery, armour, a weapon, a soul gem, a magic weapon, magic jewellery, a poisonous potions and Lockpicks.

(14) Trap - A mace swings from the ceiling when the pressure plate is tripped.

(15) A Torn Sack of Grain - This may contain an ingredient.

Beholden's Lair

Beholden's Lair
(1) Door to Beholden's Great Chamber

(2) Beholden Hive Mother - The Hive Mother can heal herself and resurrect dead Beholden.

(3) Beholden Hatchling

(4) Crimson Beholden

Khazad-Dun

The dungeon of Khazad-Dun is unconnected to any of the Midas quests. Instead, there are two notable Midas spell ingredients that can be got; the Balrog Horn for the Midas Summon Balrog spell and the Prime Morpholith for the Midas Oblivion Gate spell.

Moria Mines

There are 3 Cairn Bolete and 4 Wisp Stalks in the dungeon.

Moria Mines
(1) Entrance

(2) Door to Khazad-Dun

(3) Chest - This contains Gold and may contain a gem, jewellery, armour, magic armour, heavy armour, a soul gem, a magic weapon, arrows, magic jewellery, a potion and a spell scroll.

On top of Chest (a) is Slythe's Journal, page 2.

(4) Goblin Warlord

(5) Goblin Shaman

(6) Slime (small)

(7) Goblin Beserker

(8) Timber Wolf

(9) Goblin Skirmisher (Archer)

(10) Sack - This may contain clutter.

(11) Goblin Warlord (Archer)

Khazad-Dun

Khazad-Dun
(1) Door to the Moria Mines

(2) Door to the Great Chamber

(3) Here there is a Dead Troll which has a Troll Fat and may have an item of loot and a Sack which contains 0 to 4 items of food.

(4) Goblin Warlord (Archer)

(5) Ayleid Chest - This contains 1 or 2 restorative items.

(6) Ayleid Cask - This contains Gold and may contain a gem, jewellery, armour, magic armour, heavy armour, a soul gem, a magic weapon, arrows, magic jewellery, a potion and a spell scroll.

(7) Levelled Azhklan Troll

(8) Ogre

(9) Chest - This contains Gold and may contain a gem, jewellery, armour, magic armour, heavy armour, a soul gem, magic weapon, arrows, magic jewellery, a potion and spell scroll.

(10) Welkynd Stone

Detail

The various Blocks will open the Iron Gates in sequence when they are pressed. The Gates will then close in sequence.

Khazad-Dun Detail
(1) Block

(2) Iron Gate

(3) Block

(4) Iron Gate

(5) Pressure Plate - Each of these activates the relevant blade trap at (a).

(6) Block

(7) Iron Gate

(8) Iron Gate

(9) Block

(10) Iron Gate

(11) Block

(12) Iron Gate

(13) Block

(14) Iron Gate

(15) Block

(16) Iron Gate

Great Chamber

When the Great Chamber is entered, the goblins are fighting, and losing badly against, Durin's Bane at the far end.

Great Chamber
(1) Door to Khazad-Dun

(2) Goblin (Archer)

(3) Goblin Skirmisher

(4) Durin's Bane - One of the most dangerous opponents around, it has various Fire based attacks and numerous resistances to disease, magic, normal weapons, poison, shock, paralysis and it also heals damage constantly. Be well prepared before attempting to fight it.

(5) Gate - This is locked and requires the Key to Oblivion, held by Durin's Bane (4) to open.

(6) Prime Morpholith
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