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The Elder Scrolls IV: Oblivion Plugin Walkthrough Maps - Midas Magics Spells of Aurum: Plane of Unlife, Plane of Light and Mechanical Halls

By Edited Nov 24, 2016 0 0

Maps for quests in the The Elder Scrolls IV: Oblivion plugin Midas Magics Spells of Aurum.

Clutter - Clutter is a general term for the various low value or worthless items that are found in containers.

Midas Gate Planes

The Planes are reached by entering codes into the controller for the Midas Astral Gate (large) in the Astral Travel Laboratory.

Plane of Unlife

TEARS on the controller.

Necropolis

Necropolis
(1) Gate

(2) Entrance to Arena Bloodworks

(3) Entrance to Tombs of the Fathers

(4) Entrance to Necropolis Castle Undercroft

(5) Exit from Necropolis Castle Undercroft

(6) Entrance to Necropolis Great Hall

(7) Gate - This is opened by the Gate Lever inside the castle at (8). Embedded into the wall on each side of the Gate is a Corpse, each of which may contain loot.

(8) Gate Lever - Opens the Gate at (7)

(9) Midas' Ark - This contains 3 Gold Nuggets and can only be reached by flying, such as by the spell Midas' Wings of an Angel.

(10) Zombie - This will not attack.

(11) Slave and Dog - These will be attacked and killed by the Zombies.

(12) Two Containers - In these are Stones and Midas Bombs which can be used with the Catapult, including the one from the Midas Catapult spell.

(13) Two Necrotheian Soldiers and the Prince of the Necropolis - Speak to the Prince to start the quest The Will of the Necronomicon.

(14) Necrotheian Soldier

(15) In the bailey of the castle are several containers containing mostly clutter and two Necrotheian Soldiers, a Necromagi and a Necropotheian Merchant.

Arena Bloodworks

Arena Bloodworks
(1) Door to the Plane of Unlife

(2) Zombie

(3) Here there are the following:

Cupboard - This contains 1 to 3 items of food and may contain a drink.
Three Sacks - These may contain clutter.
Raiment Cabinet - This contains 5 Arena Heavy Raiment and 5 Arena Light Raiment.

(4) Here there are the following:

Two Blood Potions on the floor.
Weapons Rack - On this are two Iron Claymores.
Raiment Cabinet - This contains 5 Arena Heavy Raiment and 5 Arena Light Raiment.

(5) Cupboard - This contains the Athletics skill book The Ransom of Zarek and may contain clutter.

Tombs of the Fathers

Tombs of the Fathers
(1) Door to the Plane of Unlife

(2) Ectoplasmic Fiend

(3) Dead Skeleton - This has Bonemeal and may have a ring and an item of treasure.

(4) Offering Box - This may contain an item of loot.

(5) Levelled Ethereal Undead - An ethereal undead at or below the players' level will be selected from the following list: at levels 1 to 11 a Sanctified Dead, at levels 12 to 14 an Ancient Sanctified Dead and at levels 15 plus Sanctified Ancient Spectres.

(6) Blade of the Fathers - Taking this causes the Old King to appear.

Necropolis Castle Undercroft (First Part)

Necropolis Castle Undercroft (First Part)
(1) Door to the Plane of Unlife

(2) Five Crates - Each of these may contain clutter and a Repair Hammer.

(3) Three Barrels - Each of these may contain clutter and a Repair Hammer.

(4) Dread Zombie

(5) Zombie

(6) Door Undercroft Part Two (1)

(7) Headless Zombie

(8) Door Undercroft Part Two (2)

(9) Slime

(10) Crate - This may contain clutter.

(11) Barrel - This may contain clutter.

(12) Chest - This contains 1 or 2 restorative items.

Necropolis Castle Undercroft (Second Part)

Necropolis Castle Undercroft (Second Part)
(1) Door Undercroft Part One (6)

(2) Door Undercroft Part Two (8)

(3) Barrel - This may contain clutter and a Repair Hammer.

(4) Three Crates - Each of these may contain clutter and a Repair Hammer.

(5) Two Crates - Each of these may contain clutter and a Repair Hammer.

(6) Two Barrels - Each of these may contain clutter and a Repair Hammer.

(7) Rodent of Unusual Size

(8) Door to Undercroft Part Three (1)

(9) Zombie

(10) Slime

Necropolis Castle Undercroft (Third Part)

Necropolis Castle Undercroft (Third Part)
(1) Door to Undercroft Part Two (8)

(2) Dread Zombie

(3) Here there are the following:

Chest - This contains Gold and may contain a gem, jewellery, armour, magic armour, heavy armour, a soul gem, a magic weapon, arrows, magic jewellery, a potion and a spell scroll.
Chest - This contains 1 or 2 restorative items.

(4) Headless Zombie

(5) Zombie

(6) Slime

(7) Door to Plane of Unlife, castle bailey

Necropolis Great Hall

Necropolis Great Hall
(1) Door to Plane of Unlife, castle bailey

(2) Door to the Chamber of the Necronomicon - This door is locked and requires the key possessed by the King of the Necropolis to open it.

(3) Hanging Corpse - Each of these contains an item of corpse loot.

(4) Here there is a Bonemeal and a Mort Flesh.

(5) Dead Headless Zombie - This has a Mort Flesh and may have an item of loot.

(6) Dead Zombie - This has a Mort Flesh.

(7) King of the Necropolis

(8) Nameless Assassin - The King may have dispatched this assassin by the time you reach him.

Chamber of the Necronomicon

Chamber of the Necronomicon
(1) Door to Necropolis Great Hall

(2) Cupboard - This may contain clutter. On it is a Weak Poison of Illness.

(3) Lectern - On this is the Midas spell book Necronomicon Ex Mortis which contains 25 Midas spell recipes.

Plane of Light

STAR on the controller.

Plane of Light
(1) Gate

(2) Door to Hall of Light (16)

(3) Door to Hall of Light (6)

(4) Door to Hall of Light (1)

(5) Midas' Ark - This contains 3 Gold Nuggets.

Hall of Light

Although the Hall of Light is all one dungeon, the three sections cannot be reached from each other and can only be entered using the doors from the Plane of Light.

Hall of Light
North Section

(1) Door to Plane of Light (4)

(2) Block - Pushing this opens the Wall at (15).

(3) Gate - This is locked and requires the Second Key of Light to open.

(4) Warrior of Light (Archer)

(5) Block - Pushing this opens the Gate at (8).

Centre Section

(6) Door to Plane of Light (3)

(7) Welkynd Stone

(8) Gate - Opened by the Block at (5).

(9) Light Switch - Activating this raises the Pillar of Light at (12).

(10) Spirit of Light

(11) Warrior of Light

(12) Pillar of Light - Pressing the Light Switch at (9) raises the pillar. Underneath is a pillar on which is the Midas spell book Latta Ae Magicka which contains 6 Midas spell recipes and an Ayleid Cask which contains a Pure Arcane Essence and may contain a gem, jewellery and magic jewellery.

(13) Gate - This is locked and requires the First Key of Light to open.

(14) Ayleid Coffer - This may contain Gold, a gem, an ingredient, alchemical apparatus, magic armour, a magic weapon, magic jewellery, a potion, a staff, soul gems and spell scrolls.

(15) Wall - This is raised by the Block at (2). Behind it is an Ayleid Cask which contains a Greater Arcane Essence and the Second Key of Light and may contain a gem, jewellery and magic jewellery.

South Section

(16) Door to Plane of Light (2)

(17) Block - Pushing this opens the Walls at (18).

(18) Walls - These are opened by the Block at (17). Behind the western wall is a Warrior of Light (Archer).

(19) Ayleid Cask - This contains a Greater Arcane Essence and may contain a gem, jewellery and magic jewellery.

(20) Chest - This contains 1 or 2 restorative items.

(21) Block - Pushing this opens the Wall at (22).

(22) Wall - This is opened by the Block at (21). Behind it is an Ayleid Cask which contains a Greater Arcane Essence and the First Key of Light and may contain a gem, jewellery and magic jewellery.

Tamriel

TATER on the controller.

Prize Potato Room
(1) Gate

(2) Table - On this are an Ectoplasm and a Prize Potato.

Mechanical Halls

STEEL on the controller.

Mechanical Halls (First Part)

Mechanical Halls (First Part)
(1) Gate

(2) Droid Gunner

(3) Mechanical Walker

(4) Iron Golem

(5) Mechanical Taser

(6) Teleporter - This teleports to Teleporter (13)

(7) Teleporter - This teleports to Teleporter (10)

(8) Teleporter - This teleports to Teleporter (15)

(9) Teleporter - This teleports to Teleporter (16)

(10) Teleporter - This teleports to Teleporter (7)

(11) Teleporter - This teleports to Teleporter (14)

(12) Teleporter - This teleports to Teleporter (4) in Mechanical Halls (Second Part)

(13) Teleporter - This teleports to Teleporter (6)

(14) Teleporter - This teleports to Teleporter (11)

(15) Teleporter - This teleports to Teleporter (8)

(16) Teleporter - This teleports to Teleporter (9)

Mechanical Halls (Second Part)

Mechanical Halls (Second Part)
(A) is below (B)

(1) Droid Gunner

(2) Mechanical Taser

(3) Iron Golem

(4) Teleporter - This teleports to Teleporter (12) in Mechanical Halls (First Part)

(5) Teleporter - This teleports to Teleporter (11)

(6) Teleporter - This teleports to Teleporter (10)

(7) Teleporter - This teleports to Teleporter (17)

(8) Teleporter - This teleports to Teleporter (12)

(9) Teleporter - This teleports to Teleporter (13)

(10) Teleporter - This teleports to Teleporter (6)

(11) Teleporter - This teleports to Teleporter (5)

(12) Teleporter - This teleports to Teleporter (8)

(13) Teleporter - This teleports to Teleporter (9)

(14) Teleporter - This teleports to Teleporter (8)

(15) Teleporter - This teleports to Teleporter (1) in the Mechanical Core

(16) Teleporter - This teleports to Teleporter (5)

(17) Teleporter - This teleports to Teleporter (7)

Mechanical Core

Mechanical Core
(1) Teleporter - This teleports to Teleporter (15) in Mechanical Halls (Second Part). The Teleporter is on a lower level; the corridors climb up.

(2) Iron Golem (Giant) - This has the Midas spell book Ferromantic Systems Manual which contains 10 Midas spell recipes.
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