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The Elder Scrolls IV: Oblivion Plugin Windfall Walkthrough Maps - Windfall Island

By Edited Aug 25, 2016 1 0

Maps for quests in the TES IV: Oblivion plugin Windfall.

Windfall Island

Windfall Island is on the whole a fairly safe place to travel. Enemies are usually only found once the roads are left.

There are a number of locations on the island that lack a map marker.

Windfall Island
(1) Unknown

This is where Windfall Island is initially entered from.

(2) Windfall Docks

The Rusty Scupper at the docks will take the player to Anvil Docks.

(3) Windfall Town South East Entrance

(4) Windfall Town North West Entrance

(5) Windfall Graveyard

The entrance to the Tomb of the Enlightened is in the graveyard. The Tomb is entered during the quest A Sewer for when doing it for The Righteous in the main series.

(6) Unknown Grotto

This is entered during the main series quest A Traitor.

The entrance to the Unknown Grotto is underwater.

(7) Abandoned Hut

Menard Gorath is met here during the quest An Imposter for The Righteous, followed by Mercea and some of Varo's Knights.

There are two Sacks containing Gold in the Hut.

(8) Old Silver Mine

There are four Silver Nuggets outside the mine.

This is entered during the quest A Sewer for Varo's Knights during the main series.

(9) Restricted Beach Area

(10) Abandoned Cave

This is visited during the main series quest A Cave.

(11) Rafeallius Manor

Rafeallius Manor is entered during the main quest A Diamond. There are four Vampires in the manor.

(12) Roadside Cave

Outside the cave is a levelled creature and nearby is a second. These are at or below the player's level. Between levels 1 to 3 this can be a Deer or Wolf, at level 4 a Deer or Timber Wolf, from levels 5 to 9 a Boar and at level 10 and above a Mountain Lion.

(13) Hard Luck Cavern

This is entered during the main series quest A Raid.

Outside the cavern there may be 0 to 2 levelled Goblins.

(14) Traveller’s Rest Area

There is a Windfall Guard here called Wrightious Protectius. He is killed after the start of the quest for the Order of the Candle Where in the World is Waldo?

(15) Varo Keep

This is visited during the quest A Ring from the main series.

In the bailey of the keep is an ownerless Paint Horse.

Behind the Keep are the Varo Family Tombs, outside of which is a Dead Treasure Hunter.

(16) Varo Gold Mine

(17) Glayve

This is explored during the main series quest An Attack and the quest Dungeons and Dragons.

Outside Glayve there are a levelled Marauder and Marauder Archer and a Sack which contains Gold and a Food Bag which contains 0 to 2 items of food.

(18) Tombs of the Forgotten

(19) Narn's Place

This is visited during the main series quests A Diamond and An Ally and the Order series quest Trouble in Paradise.

Narn will sell arrows, light armour and Lockpicks and buys armour, books, clothing, ingredients, lights, magic items, miscellaneous items, potions and weapons with 350 Gold. He also offers Advanced training in Sneak.

After the quest Trouble in Paradise, which is done for the necromancers of the Order of the Candle, Narn has been killed.

(20) Order of the Candle

This is visited during the quest An Ally from the main series and is the starting point for the series of quests for the Order.

In the compund there are initially three unagressive Skeleton Guards, one of which is an archer, and three Bay Horses owned by the Order, one of which will be given to the player.

A room will be given to the player in the Order of the Candle: Manor during the Order's quest series.

Several members of the Order offer training; Knawl offers Advanced training in Illusion, Arkyon offers Advanced training in Destruction, Shanur offers Advanced training in Conjuration and Todward offers Advanced training in Alteration.

The Destruction skill book The Horrors of Castle Xyr and the Conjuration skill book The Doors of Oblivion can be found in the Order of the Candle: Study.

(21) Tomanius' Farm House

This is visited during the quest for the necromantic Order And Another One Bites the Dust.

Outside the farm house are lots of food plants which can be harvested. There are also three Chestnut and one White Horse which are not owned.

After starting the quest And Another One Bites the Dust for the Order of the Candle, the occupants of the farm house, Tomanius and Falenia, have been killed.

(22) Camp

At this camp are three creatures, each of which may be a Dog or a levelled melee Bandit, Bandit Archer or Bandit Hedge Wizard.

There also the following:

Sack - This contains a healing potion.
Sack - This contains 0 to 4 items of food.
Sack - This may contain a Lockpick, a Repair Hammer and clutter.
Two Chests - Each of these contains Gold and may contain Gold or Silver Nuggets, a Lockpick, a Repair Hammer, arrows, a stealth potion and a spell scroll.

(23) Deathgrip Keep

This is entered during the Order series quest Lost and Found and during the quest Dungeons and Dragons.

Outside the keep are two Skeleton Guards, one of which is an Archer.

(24) A Cave

(25) Altarius Family Crypt

This is explored during the Order series quest Diamond's are a Girl's Best Friend.

Outside the crypt are a Potion of Respite, a dead Treasure Hunter, a dead Skeleton and a levelled melee Skeleton. This is at or below the player's level. Between levels 1 to 7 this can be a Skeleton, at levels 8 to 11 a Skeleton Guardian, from levels 12 to 16 a Skeleton Hero and at level 17 and above a Skeleton Champion.

(26) Mountain Den

Outside the den is a Mountain Lion.

(27) Hillside Caves

These are explored during the Order quest I Love You But Can I Trust You?

Outside the caves there may be a levelled mythic enemy. This is at or below the player's level. Between levels 1 to 7 this can be an Imp, at levels 8 to 10 a Troll, from levels 11 and 12 a Will o'the Wisp, at level 13 a Spriggan, between levels 14 to 16 a Minotaur, at level 17 a Land Dreugh and at level 18 and above an Ogre.

(28) Tomb of the Unknown Warrior

This is explored whilst doing the quest Beauty is in the Eye of the Beholder for the Order of the Candle and the quest Dungeons and Dragons.

Outside the tomb there are a levelled melee Skeleton and a levelled Skeleton Archer. These are at or below the player's level and at levels 1 to 7 these can be a Skeleton, between levels 8 to 11 a Skeleton Guardian, at levels 12 to 16 a Skeleton Hero and at level 17 and above a Skeleton Champion.

There are also several Golic Plants in the area.

(29) Firena's Tower

This is explored during the Order series quest Paranoia May Destroy You.

Outside the tower there may be a levelled mythic enemy. This is at or below the player's level. Between levels 1 to 7 this can be an Imp, at levels 8 to 10 a Troll, at levels 11 and 12 a Will o'the Wisp, at level 13 a Spriggan, at levels 14 to 16 a Minotaur, at level 17 a Land Dreugh and at level 18 and above an Ogre.

There are also two dead Bandits and the following:

Food Bag - This contains 0 to 2 items of food.
Sack - This contains a healing potion and a restore health potion and may contain 0 to 2 combat potions.
Chest - This contains Gold and may contain Gold or Silver Nuggets, a Lockpick, a Repair Hammer, arrows, a stealth potion and a spell scroll.

There is a copy of the Athletics skill book The Red Kitchen Reader in Firena Nobleton's Tower: Study and the Speechcraft skill book The Wolf Queen, v 7 in Firena Nobleton's Tower: Bedroom.

(30) Fort Lucie

This is entered during the main series quest A Decision and may be visited during The Deed.

Outside the fort is a levelled Daedra which is at or below the players level. Between levels 1 to 4, this is a Stunted Scamp, at levels 5 and 6 a Clannfear Runt, at levels 7 and 8 a Scamp, at levels 9 to 12 a Flame Atronarch, at levels 13 and 14 a Clannfear, at level 15 a Frost Atronarch, at levels 16 and 17 a Daedroth, at level 18 a Spider Daedra, at levels 19 to 21 a Storm Atronarch and at level 22 and above a Xivali or Storm Atronarch and a wilderness creature which is at or below the players level. At levels 1 and 2 this is a Deer, Rat or Wold, at level 3 to 5 an Imp and at level 6 and above a Deer or a Timber Wolf.

There is also a Chest - This contains Gold and may contain gems, ingredients, alchemical apparatus, a soul gem, a potion and a spell scroll.

(31) Glutinus Manor

This is entered whilst completing the quest Parts is Parts for the Order of the Candle.

(32) Beast Lair

(33) Hondo

This is visited whilst doing the main series quest A Relic.

Outside are two creatures each of which may be a Dog or a levelled melee Bandit, Bandit Archer or Bandit Hedge Wizard.

There are also the following:

Sack - This contains Gold.
Two Sacks - Each of these contains 0 to 4 items of food.
Barrel - This contains 0 to 3 items of food.

(34) Hermit's House

This is visited during the Order of the Candle quests Tastes Like Chicken and An Old Fire Rekindled.

Outside the house are a substantial number of plants which can be harvested.

Rolen Sattel sells alchemical apparatus, ingredients, potions and soul gems and buys alchemical apparatus, ingredients and potions with 800 Gold and offers Advanced training in Alchemy.

(35) Alexander's Keep

This is visited whilst doing the Order series quests An Old Fire Rekindled and Pride and Prejudice.

Outside the keep is an unaggressive Keep Archer and two Black Horses.

In the keep there is the Destruction skill book A Hypothetical Treachery in Alexander's Keep: Alexander's Chambers.

(36) Crackstone Caves

This is visited in the quest An Old Fire Rekindled from the Order of the Candle series.

(37) Pirate Base

This is visited during the Order series quest Tastes Like Chicken.

The Tango Roots are on The Woman Scorned: Lower Deck.

(38) Bear Cave

This may be visited whilst doing the Order of the Candle quest Tastes Like Chicken.

(39) The Lonely Escort

This is visited whilst doing the main series quest A Revelation.

Wrothgar sells food and drink.

(40) Mourngrim Caves

These may be visited during the Order series quest Never Again Volunteer Yourself.

Outside the cave is a Strong Potion of Nighteye. Alexander's guards patrol close to the cave entrance.

(41) Fort Mourngrim

This is entered in the quest Never Again Volunteer Yourself done for the Order of the Candle.

In a small ruined tower to the north is a dead Skeleton, a Rusty Iron Mace and three Poisons of Sickness.

Four levelled Fort Mourngrim Archers patrol the island.

(42) Windfall Gold Mines

This is visited during the quest Dungeons and Dragons.

(43) Fort Dyme

This is visited in the Order series quest And Another One Bites the Dust.

Outside are two creatures each of which may be a Dog or a levelled melee Marauder, Marauder Archer or Marauder Battlemage.

There are also a dead Guard and two dead Marauders.

(44) Gyerdion

This is entered during the quest Something Old from the Order quest series and the quest Dungeons and Dragons.

Outside Gyerdion are three dead Zombies, a dead Headless Zombie, a dead Cultist and a Potion of Healing.

(45) Marsh Ruins

The Ruined Cathedral, visited during the  quest Once Upon A Time done for the Order of the Candle, is in the Marsh Ruins.

There are at least 13 levelled Zombies roaming the ruins. Some of these are at or below the player's level, others are levelled. Between levels 1 to 9 these can be or are Zombies, at levels 10 to 15 Headless Zombies and at level 16 and above Dread Zombies.

(46) Solace Caves

These are visited during the quest A Revelation from the main series.

(47) Old Abandoned House

Golen is met here during the main series quest An Imposter for Varo's Knights.

When Golen isn't at the house, there is a levelled melee Bandit in the house and two Rats in the basement.

There are also the following:

Sack - This contains Gold.
Food Bag - This contains 0 to 2 items of food.
Potion of Disbelief
Potion of Insulation
Potion of Speed (in the basement)
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