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The Elder Scrolls V: Skyrim Plugin Falskaar Walkthrough Maps - Falskaar

By Edited Aug 29, 2016 0 0

A map of the island of Falskaar from the Skyrim plugin Falskaar.

Falskaar

Falskaar's roads are comparatively safe and are patrolled by Falskaar Guards. The threats are Wolves, Frostbite Spiders, Sabre Cats or Bears which have dens near to the road or that can be found in the wilderness and Bandits, for those that again are near the roads. The Guards will usually fare well against the predators, but can be beaten by the Bandits, who usually outnumber them.

Map of Falskaar
Caves

(1) Bearclaw Cave

Bearclaw Cave is visited during the Key of Strength branch of the Strength and Wisdom main series quest. It may also be visited for the bandit leader bounty quest.

(2) Bjarrik's Demise

This small cave may be visited during the quest A Fortunate Find.

(3) Grimrott Grotto

This grotto is visited during the quest A Present from the Past.

(4) Shattered Axe Redoubt

Shattered Axe Redoubt is visited during A Craftsman's Finest and may be visited for the bandit leader bounty quest.

(5) Sunken Skull Barrow

The barrow is visited during Dreams in Oblivion and No Harm, No Fowl, this is a necromancer lair.

(6) Warmth's Edge Caverns

Warmth's Edge Caverns is another necromancer lair which is visited during Dreams in Oblivion and Runaway Cattle.

(7) Watervine Chasm

The chasm is visited during the main series quest Lost Knowledge. It leads to The Halls of the Dead and then to Vizemundsted.

Cities

(8) Borvald

The city of Borvald cannot be entered until the main quest Warning Valfred, and after that quest it is ruined and cannot be revisited. Most of the buildings in the city cannot be entered, with the exception of Jarl Valfred's Manor and Borvald Catacombs. There are various items of armour, ingredients and food around, and during the attack dead bodies.

Goran stands outside the gate into the city.

(9) Staalgarde

The valley in which Staalgarde is located cannot be entered except during the main series quest Returning the Favor and cannot be entered again afterwards.

Clearings

Riverwatch Hot springs
(10) Riverwatch Hot Springs

There is a cavern under the springs which is a necromancer lair visited during Dreams in Oblivion and Dread Aura. There is a Nirnroot in the springs themselves.

Docks

(11) Falskaar Docks

The docks are visited during the main series quest An Army of Greed and the miscellaneous quest Passage Home. Approaching them will cause the quest Rough Waters to start, and several others start here too. The boat here will take the player between here and Dawnstar.

Dragon Lairs

Dragonbone Perch
(12) Dragonbone Perch

If asked about rumours, some will tell you that the wall at this location has started to glow. When approached, a levelled Draugr boss will erupt from the coffin in front of the Word Wall. The Word Wall will teach Triumph, the third word in the shout Champions Spirit.

Also present is a Chest which contains Gold and may contain armour, enchanted armour, weapons, enchanted weapons, arrows, potions, gems, Lockpicks, spell scrolls, soul gems and restorative potions.

 (13) Withered Fang Den

The Word Wall here is damaged and will not teach anything. Behind the wall is an Orichalcum vein. Under the nearby cliff are three levelled animals, Bears or Sabre Cats, with one potentially harder than the other two.

In their lair are a dead Elk and a dead Wolf and a Chest. The Chest is locked at the Apprentice level and contains Gold and may contain jewellery, restorative potions, gems and ingots.

Dwarven Ruins

Vizemundsted
(14) Vizemundsted

The entrance to Vizemundsted is blocked and it cannot be entered without first going through Watervine Chasm and The Halls of the Dead to reach the lever which opens the gate. It is explored during Lost Knowledge.

Farms

(15) Audmund's Farm

Audmund will start the quest Runaway Cattle and sells Audmund's Seasoned Beef. His wife, Helena, can start the quest The Crusher's End and will run a clothing stall in Amber Creek once that quest is complete.

The most notable items in the house are the Marksman skill book Father Of The Niben and two Apothecary's Satchels.

(16) Reinaldur Farmstead

This farmstead is gone to during the quest The Forgotten Depths and appears deserted except for the occasional patrolling guard. After that quest, a camp will be set up in the farmyard and two Falskaar Guards are near it. The caverns below may be visited during the Falmer bounty quest.

Giant Camps

The Giant camps are visited during the Giant bounty quests.

(17) Broken Rock Lagoon

At this camp are three Mammoths and two levelled Giants. There are 7 Mammoth Cheese and a Chest which contains Gold and may contain armour, weapons, potions, ingots, Lockpicks, enchanted robes, gems, soul gems, enchanted jewellery, enchanted armour, enchanted weapons, spell tomes and staves.

(18) Chillstone Basin

At this camp are three levelled Giants and  two Mammoths. There are 4 Mammoth Cheese and a Chest which contains Gold and may contain armour, weapons, potions, ingots, Lockpicks, enchanted robes, gems, soul gems, enchanted jewellery, enchanted armour, enchanted weapons, spell tomes and staves.

(19) Mammoth Rock

This camp has two levelled Giants and a Mammoth. There are 9 Mammoth Cheese, a dead Sabre Cat and a Chest which contains Gold and may contain armour, weapons, potions, ingots, Lockpicks, enchanted robes, gems, soul gems, enchanted jewellery, enchanted armour, enchanted weapons, spell tomes and staves. There is also an Ebony ore vein.

Glades

(20) Stargazer Grove

This may be visited during the Spriggan bounty quests. At the location is a stone Nord dwelling. There is a levelled Spriggan and one companion here. Inside the stone dwelling are two dead Hunters and a Chest which contains Gold and may contain armour, arrows, enchanted armour, enchanted weapons, potions, gems, Lockpicks, spell scrolls and soul gems.

(21) Starwatcher Grove

This may be visited during the Spriggan bounty quests. At the location is a stone Nord dwelling. There are two levelled spriggans and one companion. Outside the dwelling is a Coin Purse and inside it is a Chest which contains Gold and may contain armour, arrows, enchanted armour, enchanted weapons, potions, gems, Lockpicks, spell scrolls and soul gems.

(22) Pinecastle Grove

This is a cave which is vested during A Special Kind of Berry.

(23) Sandyshell Hollow

This is also a cave which is visited during Dreams in Oblivion and The Deadliest Catch.

Landmarks

(24) Mzubthand Courtyard

Mzubthand Courtyard has the exit from Mzubthand and the entrance to Brittlerun Cave. The Courtyard has a gate separating it from the rest of Falskaar which will not be opened until the player has helped rescue Mecaius from Brittlerun Cave in Welcome to Falskaar. There are an Iron and a Gold vein within the courtyard. Brittlerun Cave may be visited for the bandit leader bounty quest.

Lighthouses

Falskaar Lighthouse
(25) Falskaar Lighthouse

The lighthouse is explored during The Lady in the Lighthouse.

Military Forts

(26) Emerald Valley Gates

The gates are targeted during the main series quest Returning the Favor.

(27) Hjalmar Armory

The armory is visited during the mains series quest An Army of Greed and is a possible location for the bandit leader bounty quests.

(28) Fort Urokk

Fort Urokk is gone to during the quest of the same name and cannot be entered at any other time.

Mammoth Keep
(29) Mammoth Keep

The keep is visited during the quest The Crusher's End and may be visited for the bandit leader bounty quest.

(30) Olgrahm's Tower

This tower is visited during A Present from the Past and is a possible location for a bandit leader bounty quest.

(31) Stoneridge Watch

This castle is explored during the quest Old Friends and may be visited for the bandit leader bounty quest.

(32) Volkrund Keep

This ruined keep is visited during Dreams in Oblivion.

Mines

(33) Amber Creek Mine

The mine is across the river from Amber Creek.

Nordic Ruins

(34) Mountain Mist Temple

Mountain Mist Temple is barred from entrance from Falskaar until The Heart of the Gods is complete. During that quest, it can be reached from Staalgarde; after the quest, the Staalgarde path is blocked.

(35) Ruins of Holmr

Holmr is explored during the quest Songs of the Dead.

Nordic Towers

Roltheim Tower
(36) Roltheim Tower

This tower is a possible destination for the bandit leader bounty quests. There are two melee bandits, one of which is the boss, and a missile bandit at it. At the top of the tower is a Chest which contains Gold and may contain armour, enchanted armour, weapons, enchanted weapons, Torches, potions, gems, ingots, jewellery, Lockpicks, spell scrolls and soul gems.

Passes

(37) The Northern Pass

The Northern Pass has a gate to the Northern Hold, but this cannot be opened.

Rocks

(38) Splinterrock Point

There are a number of wrecked ships in the sea here. In one of them is a dead Skeleton which has Gold and a Chest which contains Gold and may contain armour, enchanted armour, weapons, enchanted weapons, Torches, potions, gems, ingots, jewellery, Lockpicks, spell scrolls and soul gems.

Settlements

(39) Bailun Priory

The priory is visited during the quests An Army of Greed and Dreams in Oblivion. There are two horses outside that can be taken without stealing them, but they will head back to the priory once you dismount.

There is an Iron Ore Vein in the rocks behind the building. Opposite the entrance is an area where there are statues of and Shrines to Dibella, Mara and Talos. A trapdoor to Vernan's Hideout is roughly west of the priory building.

Inside the priory are shrines to Akatosh, Arkay, Julianos, Kynareth, Stendarr and Zenithar. Once the quest Dreams in Oblivion is complete, the player can sleep in the building.

Hjorgunnar Manor
(40) Hjorgunnar Manor

The manor is visited during the Key of Strength branch of the Strength and Wisdom main series quest. There are two Nirnroot by the pool in the manor's grounds. The entrance to the Hjorgunnar Crypts is inside the manor, but the secret entrance hiding it can only be opened by the Hjorgunnars during the Key of Strength.

(41) Pinevale

Pinevale Mine, whose entrance is in this ruined village, is visited during the quest Kind Blood, and may be visited for the bandit leader bounty quest.

Shacks

(42) Aspenfall Lodge

This building is visited during the quest A Craftsman's Finest and is a possible target for the bandit leader bounty quests.

(43) Hjorgunnar Cabin

The Hjorgunnar brothers, Ulgar and Svegard, live here. They are met during the main series quest An Army of Greed. The cabin has various crafting areas; a Grindstone, an Anvil, a wood Chopping Block, a Tanning Rack, a Workbench and a Fire Spit.

Shrines

(44) Kalrun Monastery

The monastery is visited during the Key of Wisdom branch of the main series quest Strength and Wisdom. Outside the monastery are two dead bodies, a Shrine of Akatosh and a Shrine of Talos.

Towns

Amber Creek
(45) Amber Creek

Amber Creek is the main settlement that can be visited in Falskaar.

Unmarked Places

(46) Bandit Camp

This camp is to the north of the road to Hjorgunnar Manor. There are two Coin Purses and a levelled melee bandit.

(47) Bear Lair

This lair is opposite the junction in the path that leads to Stoneridge Watch. There are two levelled Bears, not of the Snow type, and the bodies of a Dark Elf, Elk and Fox.

(48) Bear Lair

This lair is near the initially barred gate to the Mountain Mist Temple enclosure. There are three dead bandits and two levelled Bears, not of the Snow type.

There are also two Chests, each of which contains Gold and may contain armour, enchanted armour, weapons, enchanted weapons, Torches, potions, gems, ingots, jewellery, Lockpicks, spell scrolls and soul gems.

(49) Exit from Hjalmar Armory

This tunnel leads into the boss's chamber in the Hjalmar Armory - Store Rooms. It ends in a door which is barred from the inside.

(50) Exit from Reinaldur Farmstead

This tunnel leads to Iron Doors that need opening using a Chain on the other side.

(51) Exit from Shattered Axe Redoubt

This tunnel leads to a metal lattice that needs opening with a lever on the other side.

(52) Exit from Stoneridge Watch

This tunnel is inhabited by Frostbite Spiders and leads to a door locked at the Adept level, which can also be opened with a key, inside Stoneridge Watch - Quarters.

(53) Mooring

This mooring to the east of Splinterrock Point is visited during the quest A Special Kind of Berry. Prior to that quest, it is unoccupied. Three bandits will appear when the Chest for that quest is opened, which is by the southern side of the damaged building. The chest, as well as the needed berries, contains Gold and may contain armour, enchanted armour, weapons, enchanted weapons, Torches, potions, gems, ingots, jewellery, Lockpicks, spell scrolls and soul gems.

Inside the building are two Coin Purses; to the north is a Gold ore vein.

(54) Stoneridge Bandits Camp

This is the camp of the bandits from Stoneridge Watch from the quest Old Friends. There will be five bandits here during that quest; prior to that, it is unoccupied.

(55) Wrecked Caravan

At this point is a wrecked caravan, three dead bandits, three dead caravanners, a dead guard and a Wounded Guard. Passing close enough will start the quest The Crusher's End.

(56) Wreck of the Frostrunner

The Frostrunner is underwater near to the island of Bjarrik's Demise and is explored during the quest A Fortunate Find. There are 18 Nordic Barnacle Clusters growing on the wreck and 13 chests scattered around and on the wreck. Nine of these are empty and four of them contain Gold and may contain armour, enchanted armour, weapons, enchanted weapons, Torches, potions, gems, ingots, jewellery, Lockpicks, spell scrolls and soul gems. One of these four is the Waterlogged Chest which also contains the Massive Amber Ring needed for the quest.

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