Miscellaneous quests from the Skyrim plugin Falskaar.
Credit: Alexander J Velicky/Bethesda/eGDC LtdTo start this quest, ask Klara, who will usually be in the Amber Mead Inn in Amber Creek "What do you do for fun around here?" One of the things she mentions was that they used to go to the hot springs. Ask her "What was that about the hot springs?" and she says that they feel off and that there's a feeling of dread around them, and if you look into it, everyone will be in your debtCredit: Alexander J Velicky/Bethesda/eGDC Ltd.
"Klara has asked me to investigate the Riverwatch Hot Springs, just upriver to the west. She says that lately there has been a terrible aura around it. An immensely negative feeling. It isn't natural, and she would like me to find the source and put an end to it."
Credit: Alexander J Velicky/Bethesda/eGDC LtdCredit: Alexander J Velicky/Bethesda/eGDC LtdHead west to the Riverwatch Hot Springs, which are now marked on the map. There is a path to them on the southern bank of the river. At the hot springs themselves there is a Nirnroot.
Credit: Alexander J Velicky/Bethesda/eGDC LtdCredit: Alexander J Velicky/Bethesda/eGDC LtdAt the bottom of the waterfall that the springs flow into below the springs themselves, on the northern bank of the river, is an entrance into a cave. The cave is occupied by necromancers. Continue through it until you reach some Dwemer ruins. In a large room to the north west, in the north west corner, is a table on which there is a Scribbled Letter. The letter, addressed to Victus, tells him to place the crystal in a chamber off of this one, then hide it and destroy the letter - the latter being something he has failed to do. Near to the table on which the letter was is a Chest. Behind the Chest on the wall is a Pullbar.
Credit: Alexander J Velicky/Bethesda/eGDC Ltd"I found a document in dwemer ruins below the springs. It spoke of a hidden room, just off the final chamber. It contains some kind of crystal that is most likely the source of the dread aura. I need to find the entrance to that room, and remove the crystal."
Credit: Alexander J Velicky/Bethesda/eGDC LtdActivate the Pullbar and some shelves on the south west wall will move aside, revealing a small chamber. In the centre of this room is a stand on which there is a Magic Crystal Fragment. Take the fragment, and you will be told to return to Klara. The quest Dreams in Oblivion will also start, if it has not already been started. If it has, it will update with another of the needed pieces found.
Credit: Alexander J Velicky/Bethesda/eGDC Ltd"I found a magical crystal in a room hidden below the hot springs. I've removed it, and the aura has cleared up. I should return to Klara with the good news."
Return to Klara and tell her about the necromancers and the magic crystal. She thanks you and says that she hasn't got much gold, but that she will also speak to her sister, Njola, about giving you a discount for staying in the inn. She gives you 75 Gold and speaks to Njola. If you ask Njola about renting a room, she will now charge you 25 Gold per night, rather than the 50 Gold it was prior to the quest.
"Klara thanked me for my efforts and rewarded me for my time. The people of Amber Creek may once again use the springs to relax and unwind."
Credit: Alexander J Velicky/Bethesda/eGDC LtdCredit: Alexander J Velicky/Bethesda/eGDC LtdGalen, the son of Henrik and Freya at Falskaar Docks, will start this quest. First, Rough Waters needs to be completed, then you can ask Galen why he isn't playing on the beach or in the forest. Galen says that his father has told him that the forest is too dangerous, because of bandits, and that there are some Oversized Mudcrabs on the beach that make him afraid to play there. He wonders if you might be able to kill them for him, and make it safe to play on the beach again. They are near to Sandyshell Hollow to the west.
"Galen has informed me that giant mudcrabs have shown up on the beach west of the Falskaar Docks."
Credit: Alexander J Velicky/Bethesda/eGDC LtdCredit: Alexander J Velicky/Bethesda/eGDC LtdGo there, and there are four Oversized Mudcrabs present, as well as some normal ones, assuming that they haven't already been killed on previous expeditions in the area. Kill them, and you can go and tell Galen that the beach is safe to play on once again. You will also need to investigate to see what could be causing the Mudcrabs to grow so large, so do this first.
"I've cleared the beach, now I just need to find out what caused those mudcrabs to get so large."
Credit: Alexander J Velicky/Bethesda/eGDC LtdCredit: Alexander J Velicky/Bethesda/eGDC LtdEnter Sandyshell Hollow, which is nearby. The first chamber has two normal Mudcrabs and a dead bandit. On the north wall is a Pullbar which will open a hidden door when activated. Proceed through the hollow, and you will encounter Necromancers and Mudcrabs. In the final chamber is the chief necromancer. On a nearby table is the Necromancer's Journal, which details their experiments with the Magical Crystal Fragment found on a nearby plinth. Taking the crystal will start the quest Dreams in Oblivion, if it isn't already, or will advance it.Credit: Alexander J Velicky/Bethesda/eGDC Ltd
"I've located the source of the crabs, and cleared the beach. Now I just need to inform Galen that it's safe to play on again."
Credit: Alexander J Velicky/Bethesda/eGDC LtdOnce you have the crystal, continue through the Iron Door which, once a Pull Chain is activated, leads back to the entrance by a shorter route, and then go and find Galen at Falskaar Docks. Tell him that the beach is now safe to play on, and he will offer to give you an entire month's allowance (25 Gold), which you can take or gracefully decline. In this case, Henrik will reward you with 150 Gold when next you see him, and Freya will give you 3 Apple Pie and 2 Cooked Beef when you see her, showing that generousity is rewarded.
"I've removed the source of the oversized mudcrabs, and cleared the beach for Galen to play on."