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The Elder Scrolls V: Skyrim Plugin Walkthrough - Falskaar: Rough Waters and The Crusher's End

By Edited May 25, 2015 0 0

Miscellaneous quests from the Skyrim plugin Falskaar.

Rough Waters

The Location of Falskaar Docks

This quest starts as the Falskaar Docks are approached. The player will be sent to clear out the bandits who have taken over the docks during the Main Quest An Army of Greed, but it can start if the docks are approached at any other point. There are five bandits at the docks, all of whom need killing. They can overwhelm the player if care is not taken. A small rocky island to the east of the docks near to the waterfall where the river empties into the sea can be used to snipe the enemy from a distance, once they are drawn that way.

The Bandits at Falskaar Docks
The Destroyed Caravan
Once all the bandits are dead, all of their captives need untying. There are four, and they are in the ruined house. Once Henrik is untied An Army of Greed will update if that quest is currently in progress at the correct point. Henrik will also thank you for freeing them, and will give you a Deer Hide, a Fox Pelt, a Flawless Amethyst and 50 Gold.

"Henrik thanked me for saving his family and his friend."

The Crusher's End

The Location of Audmund's Farm
This quest can be started by talking to Helena, who lives at Audmund's Farm south of Amber Creek, but who can also sometimes be found in the town, especially in the Amber Mead Inn. If you ask her if you can help with anything, she says that she makes money by making and selling clothes, for which she buys raw fabric. The last shipment hasn't arrived as yet but, according to a courier she sent to Borvald, it departed the city okay. She is worried that something might have happened to the trade caravan on the way, and wants you to search for it and find her materials.

"Helena has asked me to search the road between Amber Creek and Borvald for a missing caravan. The trade wagon was transporting some expensive fabrics from Tamriel that she needs in order to produce goods and make money. I should search the road, and stay on my guard. These lands are proving treacherous."

The Destroyed Caravan
The Location of the Destroyed Caravan
Along the route to the Docks there is a caravan in ruins by the side of the road, along with dead bandits and a Falskaar Guard. A Wounded Guard will call out to you for help. Go over and speak to him, and he says that he was patrolling when he heard cries for help. The caravan was under attack, and he was wounded and assumed to be dead. The raid was carried out by a bandit called Jarrik the Crusher, who operates out of Mammoth Keep to the northeast, which the guard marks on your map.
The Wounded Guard

The Wounded Guard says that he needs a healing potion, as magic will not have an effect, thanks to the magic of the weapon he was hit with. You can, if you have them, offer him minor, normal, vigorous and extreme healing potions. The different ones seem to only change his response. If you give him one, he will then say he has to bury the dead. If you don't heal him, he will die, and you will need to search his body for a note.

The Location of Mammoth Keep
"I found a wounded guard by the sacked caravan. He told me of an infamous bandit overlord named Jarrik the Crusher. His crew is currently held up in Mammoth Keep, northeast of Borvald, at the southern base of Mammoth Lake. I should head there and see if I can kill him."

Alternatively, the quest can be started by taking the main road to Falskaar Docks, which is done during the Main Quest An Army of Greed, which will take you past this point.

Mammoth Keep
Make your way to Mammoth Keep. The exterior is pretty heavily guarded, both inside the castle and out, but there is an entrance into the keep behind the castle, near to the lake. There are two bandits guarding a dock near the lake, but none guarding the actual entrance.

Jarrik the Crusher
Enter Mammoth Keep. If entering from the lake entrance, there are several bandits and ore veins in this section. Continue upwards to an Expert locked door which leads into the main body of the keep. Jarrik the Crusher is in a large room with four other bandits, one of whom is on a gallery overlooking the hall. Kill him, and then take Key to Jarrik's Stolen Goods from his body. Also on his body is a note, In Case I Forget, which is a rhyme giving a clue as to the location of the goods.

The Location of the Stolen Goods
There is a long gallery overlooking the room Jarrik was in. At the end there is a barracks with several beds. On one wall is mounted a Mudcrab; beneath it is a chest marked Stolen Goods. Unlock the chest and take the Bundle of Rare Fabrics. You now need to take the bundle to Helena (there is a note with it saying she ordered them, if you haven't started the quest at this point), and claim the reward for killing Jarrik from Jalma. Either leave the keep now, or continue and kill the rest of the bandits
The Stolen Goods Chest

"I found fabrics that were supposed to be delivered to Helena, who lives just south of Amber Creek. I should return these to her immediately, no doubt she would want me to. I should also collect the bounty on Jarrik's head by speaking with Jalma, the stewardess in Amber Creek."

For the reward, head to Amber Creek and speak to Jalma, who is most likely to be in Borvaldur Manor. Tell her that you've put an end to Jarrik the Crusher's reign and she will give you a reward of 250 Gold.

Go and find Helena, who will probably be still at Audmund's Farm. Tell Helena that you have her missing goods and she will thank you and take the Bundle of Rare Fabrics from you. In return, she will give you Fine Clothes of Glibness, which increase Speech by 20 points. With the fabrics returned, Helena will reopen her stall in Amber Creek, where she sells a number of items of clothing, including some that is quite strongly enchanted.

"I have returned the fabrics to Helena, and was rewarded with a dashing set of silken clothes. I should now collect the bounty on Jarrik from Jalma, stewardess of Amber Creek."
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