Black Book: Whispers of the Veil
"I have found and read the Black Book called "Whispers of the Veil" deep within Scourg Barrow, and found myself in Hermaeus Mora's realm of Apocrypha. The forbidden knowledge hidden here may be the secrets of the ritual the necromancer Antioch was seeking. I should press on to uncover it, or read the book again to escape."
Another possible bug happens if taking Black Book: Whispers of the Veil over encumbers you; when you enter Apocrypha, you cannot seem to enter the items/magic menus, drop anything, fight or use magic. You should leave plenty of room for the soul gems, especially Black Soul Gems, as you need an empty and a full one of these later, spell scrolls and valuable books you may find there anyway.
Initially, you need to find four books, Blessed Bone, Fleeting Flesh, Shackled Soul and Binding Blood, and take them to the correct places.
Apocrypha is part of Hermaeus Mora's plane of Oblivion, and encounters will be with Seekers, Lurkers and the dangerous tentacles that attack from some of the acid pools. You will also take constant damage from the darkness, when in it - the various lamps in Apocrypha will prevent damage, as will other light sources; as such, some means of providing light, whether magical or normal, is recommended.
Following the passage east you will enter a room with a Seeker and a Scrye. The Scrye opens the door in the south wall of the room. Go through this and onto a small area overlooking a deadly drop with another Scrye. This one raises a bridge. Cross it, and follow the path upwards, past another Seeker, to another drop with another Scrye. Activating this one uncurls two bridges which join together. Cross them to a small area with another acid pool inhabited by a Lurker and an Apocrypha.
Reading this one will result in you being transported to an area where there are many different Apocrypha. The entrance Apocrypha is mostly surrounded by an acid pool from which tentacles can attack. There are stairs from this to the south west, and partway up the stairs from it there is a landing with an acid pool in the centre, from which more tentacles can appear.
In the part of this section with the most Apocrypha, there is a small area that has three in, one to the north, east and west. Use the one to the west.
In the new room, there are two Seekers and a Scrye in the west, near the top. Activate the Scrye, then head eastwards, out of the room and across a bridge. There are two more Seekers in different portions of the next part. Find a Scrye next to an acid pool, from which tentacles may attack, and activate it to open a gate to the south. Continue through and activate another Scrye to open another gate.
To exit this area, head east across a bridge onto an island area. The only way from here is to the southeast across another bridge. Cross this bridge, and there will be another Scrye that opens the gate leading into an area with an acid pool inhabited by a Lurker.
Head northwest out of the room to the centre platform, then take the now raised bridges to the northeast and use the Apocrypha in the small area at the end. This will take you back to the zone with many Apocrypha, on a raised area. Make your way down to the floor, although there is some loot to get first if desired.
In the eastern portion of this section, to the south of the Apocrypha through which it was originally entered, there are two overlapping ones on the local map. Use the northernmost of these to be transported to another area. Continue through to the southeast to a room with two Seekers in it. There is an Apocrypha up a slope in the eastern portion. There is also loot that can be obtained from an area below this, which can only be reached by a gap to the east.
The Apocrypha at the top of the ramp brings you out on an upper level of the large room. Follow the path around to the south, then east, then north, following the border of the room. There are two Seekers in this area, and combat with them will probably disturb the Lurker in the acid pool in the room below, assuming it has not already been disturbed. If it is disturbed, and not already dead, killing it from a distance whilst on the upper area is the safest way of dealing with the Lurker.
The area to the south of that containing many Apocrypha is a large room with a platform in the centre, the stairs to which should now be raised, an acid pool containing a Lurker, who may well be dead by now, and four pedestals in areas around the side.
Place the four books you have recovered so far as follows:
On the west wall of this room is a Gate with a Scrye beside it. Use the Scrye to open the Gate and go inside the room, where there is another Scrye. Using this opens a Gate on the east wall. Go inside this and use the Scrye there, which unfolds the stairs at the south end of the room. Go through the door at the top of the stairs, although there is quite a bit of treasure in the other areas, so loot them if desired. That also holds for the next area, too.
Follow the passage, through an extending corridor, until you come to a T-junction with passages going east and west. Go east until you come to another junction, with passages going north and east, and go north. Follow this passage until you reach another T-junction, with passages going east and west. Go west, until the passage there collapses, then go back east, where the passage that way will have extended.
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