Fallout 4 is Great, but it is Bethesda's Frankenstein
Let's get this out of the way right away. I like Fallout 4, so this observation isn't some form of trolling on what is easily going to snag Game of the Year away from The Witcher 3. I like a lot of things about Fallout 4, and like most Bethesda games, I played it, a lot. However, unlike most Bethesda games, I wasn't quite absorbed in the world as I usually am. I kept getting distracted by certain similarities it had to other Bethesda games. Of course, since Fallout 3, the series has been basically Elder Scrolls with guns, but that is not a bad thing. That sort of game design worked well with the Fallout series because it has a wide world to explore and that is what Elder Scrolls is all about. Unfortunately, since Fallout is one of a small handful of cash cows that Bethesda is milking, Fallout 4 feels rushed, patched together from things that made previous games special into Dr. Bethesda's well-meaning monster. Perhaps that's why its fans are so very overly defensive of this particular game from what I've seen. Every little nitpicker that appears is picked apart by a pack of rabid Fallout 4 dogs, and I think I know why. Everyone (including me) was really excited about it, and now they don't want to admit that some of Fallout 4's limbs are dangling from the stump after the cheap string started to break.