Role Playing Games (RPGs)
RPGs have been around since the beginning of gaming. It's the idea of playing a character or group of characters that have a role in a story and progress through the game like a movie. Depending on how the game is built, most typical RPGs involve leveling up and getting more powerful. As each game goes on you encounter enemies, new allies, equipment, attacks and spells, and tools to get you to the end so you can beat it. The genre has grown a lot since the early RPG days so we now have action RPGs like the Legend of Zelda and MMORPGs (Massive Multiplayer Online Role Playing Games) like World of Warcraft. However you choose to play an RPG and which game you play, the foundational building blocks of this genre remain the same; build it right and focus on what's important.
Whether you are playing an MMORPG or a traditional hack and slash RPG, the storyline aspect of any game remains the same. If you have a story that really lacks in depth and conviction and the player
Most RPG games have some kind of battle system and this is important fo
Music is an extremely important aspect of any RPG. Some games that weren't even that great succeeded well because of the music. It's something that hits us at our core when we hear a great tune or arrangement and if there are some great soundtracks in an RPG people will remember
This one is complicated to touch on due to the way the industry has moved. The RPG realm today is largely online even if you play one that is only single player because if t
What NOT to do
So here are the keys to laying a solid foundation for a good RPG. Over the many years of my RPG experiences there are quite a number of things I've noticed companies doing that have lessened my experience and left me with questions. Without further or due, here's some things NOT to do when making an RPG.
1. Focus on animation and effects - There are so many RPGs out there that look absolutely breathtaking and amazing, but the game play and content is complete garbage. If I wanted to look at great graphics and experience fantastic visual effects I would watch a movie not play a game. The content and game play is important and many companies have missed out thinking the graphics are the most important. There's a reason why games like Chrono Trigger and Final Fantasy Tactcs are still played today and I can tell you for sure that graphics are not at the top.
2. Forcing players to buy a strategy guide - You know those games, the ones where you have to have a strategy guide, a website , and GameFAQs all up in order to play the game and get somewhere (I'm looking at your Final Fantasy 9). Seriously RPGs that don't offer their players help or guidance at all is incredibly frustrating. It's understandable to need a book or guide if you want to find everything the game has to offer, but I'm talking right down to basics like getting through a dungeon or cave. There are a number of games I can list off the top of my head where I wanted to play them but I knew the puzzles and level designs that awaited me and deterred me from even popping it into my system. RPGs today need to have a sense of guidance and ease in navigating the basics of the game so a guide and website aren't needed to get anywhere.
3. Creating annoying characters - RPG makers today are started to experien
There you have it; the basic building blocks of a great RPG. I've listed many things to do and NOT to do, and with these things in mind I believe that future RPGs can only get better. I'm hopeful for the next Final Fantasy 7 to hit the stores that will sweep the RPG genre off to another great direction, but so far today I'm starting to think my hope is in vain. Here's to seeing the genre take off again with what's really important.