World of Warcraft, or WoW, is a game that has changed the way online games are being played. It is amazing, and a must play game for all gamers! The game is broken down between two factions, the horde and alliance. World of Warcraft alliance races are all very different, but exciting because you will stick with this forever unless you plan on paying 25 dollars to change races. I hope you enjoy this article about World of Warcraft alliance races.

All races have different mounts that are ridable, which increases your speed, and different starting locations. Most of the races have a "main" city for that race, and all the races have different classes to pick from. Classes are the most important part of WoW because that is how you are defined in the game, and what role you will play in the game; we will discuss that later. Also, each race has different racial traits that are either passive, done without clicking anything, or active, where you must click the icon to activate the trait. World of Warcraft alliance races are very diverse, so pick the one you think fits your style.

World of Warcraft Alliance race symbol



The noble of warriors of Stormwind, the human main city, are humans and strong in their ways! They are fierce, strong, resilient, and are played by many people.

  • Starting point: Elwynn Forest
  • Main city: Stormwind
  • Mount: Horse
  • Classes: Mage, Paladin, Priest, Rogue, Warrior, Warlock, and Death Knight
  • Passive traits: Perception- Increases stealth detection, The Human Spirit- Spirit increased by 3%, Diplomacy- Reputation gained increased by 10%, Sword Specialization- Expertise with swords and two-handed swords increased by 3, Mace Specialization- Expertise with maces and two-handed maces increased by 3.
  • Active trait: Every Man for Himself- Removes all movement impairing effects and all effects that cause of control of your character. This effect shares a cooldown with out similar effects.


Gnomes are brilliant creatures that love to build and engineer things! Unfortunately, their main city was taken from them, so they share their main city with the dwarves.

  • Starting point: Dun Morogh
  • Main city: Ironforge
  • Mount: Mechanostrider
  • Classes: Mage, Rogue, Warlock, Warrior, and Death Knight
  • Passive traits: Expansive Mind- Intellect increased by 5%, Arcane Resistance- Reduces the chance you will be hit by arcane spells by 2%, Engineering Specialization- Engineering skill increased by 15.
  • Active trait: Escape Artist- Escape the effects of any immobilization or movement speed reduction effect.


Mountain loving they might be, but when they are called to battle to help their allies, they are quick to offer assistance! These are an ancient race that love to beat up some horde.

  • Starting point: Dun Morogh
  • Main city: Ironforge
  • Mount: Ram
  • Classes: Hunter, Paladin, Priest, Rogue, Warrior, and Death Knight
  • Passive traits: Gun Specialization- Your change to critically hit with guns is increased by 1%, Mace Specialization- Expertise with maces and two-handed maces is increased by 5, Frost Resistance- Reduces the chance you will be hit with a frost spell by 2%.
  • Active traits: Stoneform- Removes all poison, disease, and bleed effects and increases your armor by 10% for 8 seconds, Find Treasure- Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.

Night Elves

Not only were these creatures the first to exist in the land, but they used magic for thousands of years before any others. This ancient race is very distrustful and was the cause of a catastrophic war.

  • Starting point: Teldrassil
  • Main city: Darnassus
  • Mount: Nightsaber
  • Classes: Druid, Hunter, Priest, Rogue, Warrior, and Death Knight
  • Passive traits: Nature Resistance- Reduces the chance you will be hit by nature spells by 2%, Wisp Spirit- Transform into a wisp upon death, increasing speed by 75%, Quickness- Reduces the chances that melee and ranged attackers will hit you by 2%. Elusiveness (Druids and Rogues only)- Reduces the chance enemies have to detect you while shadowmelded or stealthed.
  • Active trait: Shadowmeld- Activate to slip into the shadows, reducing the chances for your enemies to detect your presence. Lasts until canceled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect.


This race was available after The Burning Crusade, which was the first expansion to the original World of Warcraft. They escaped to the world of Azeroth, the world all races start in, because they were fleeing the Outlands and the Burning Crusade.

  • Starting point: Azuremyst Isle
  • Main city: Exodar
  • Mount: Elekk
  • Classes: Hunter, Mage, Paladin, Priest, Shaman, Warrior, and Death Knight
  • Passive traits: Gemcutting- Jewelcrafting increased by 5, Heroic Presence- Increases chance to hit with all spells and attacks by 1%, for you and all party members within 30 yards, Shadow Resistance- Reduces the chance you will be hit by shadow spells by 2%.
  • Active trait: Gift of the Naaru- Heals the target 50 + 15/level over 15 secs - 40 yard range - instant cast - 3 min cooldown. The amount healed is increased based on the characters spell power or attack power.


This race is available to play with the expansion Cataclysm. Worgen, the newest World of Warcraft Alliance race, were created by a shapeshifting Night elf process gone wrong, so the secret and Worgen were hidden away. They are out now and ready to do battle.

  • Starting point: Gilneas City
  • Main city: Darnassus
  • Mount: See Running Wild in active traits
  • Classes: Druid, Hunter, Mage, Priest, Rogue, Warrior, Warlock, and Death Knight
  • Passive traits: Viciousness- Increases critical strike chance by 1%, Aberration- Reduces the duration of all curses and diseases used against you by 15%, Flayer- Skinning skill is increased by 15 and you skin .5 seconds faster.
  • Active traits: Darkflight- Activates your true form, increased movement speed by 70% for 10 seconds, Two Forms- Transforms you between human and worgen form. You will revert to worgen form in combat, Running Wild- Drop to all fours and run as fast as a wild animal.