After completing the quest In Their Footsteps for the Skyrim plugin Undeath, there are three quests that can be done next. These can be done in any order. Once all three have been completed, the quest Scourg Barrow will start.

Arkay the Enemy

"The Necromancer's leader, Antioch, is seeking to use a Tome stolen from the Vigil of Stendarr to become an undead Lich. He has already departed for the Dragontail Mountains in search of something, but has sent some of his followers to  destroy a Temple of Arkay in Falkreath hold and take the Heart of one of its Priests. I should hurry there and stop them."

Location of the Temple of ArkayCredit: Antioch/Bethesda Softworks/eGDC LtdThe Temple of ArkayCredit: Antioch/Bethesda Softworks/eGDC LtdHead to the Temple of Arkay, which is in Falkreath Hold across the road from the entrance to North Shriekwind Bastion. On the steps to the temple is a dead Priest of Arkay and inside the above ground area is a Skeleton inside. Open the door that leads down into to the Temple of Arkay itself. Inside, there are five dead Priests and Priestesses, three levelled Necromancers, led by Gundar, who is holding a live Priest captive, and two Skeletons. Also of note in the temple is the Block skill book Death Blow of Abernanit.

The Interior of the Temple of ArkayCredit: Antioch/Bethesda Softworks/eGDC LtdIf the Temple is visited prior to this quest, the Priests and Priestesses are all still alive at that point, and the Necromancers and Skeletons have not yet appeared.

The Priest of ArkayCredit: Antioch/Bethesda Softworks/eGDC LtdOnce all the necromancers and Skeletons are dead, go to the bound Priest and activate him. At this point, you have a choice, you can either release the Priest or kill him. If the Priest is released, it will not be possible to proceed along the path to lichdom; this is a step that cannot be reversed at a later point.

Should you choose the option to release the Priest of Arkay, the quest will update.

"I have freed the surviving Priest of Arkay."

It will now be impossible to complete the path to lichdom yourself. If you choose to release him, let the priest exit the Temple before you do, as this quest won't complete until he has exited, and he may not exit if you leave before him.

"After reaching the Temple of Arkay and defeating the Necromancers I found there, I released the surviving Priest of Arkay and let him escape."

Should you decide to proceed along the path to becoming a Lich yourself, it is necessary to kill the bound Priest instead, and choose that option.

"I have slaughtered the surviving Priest of Arkay. I should now extract his Heart myself."

Once the Priest is dead, take the Priest of Arkay's Heart from his corpse; it will be needed later.

"After reaching the Temple of Arkay and defeating the Necromancers I found there, I killed the surviving Priest of Arkay, and cut out his heart for the Necromancer's ritual. For some reason, I suspect this will come in handy."

Exhuming Power

"The Necromancer's leader, Antioch, is seeking to use a Tome stolen from the Vigil of Stendarr to become an undead Lich. He has already departed for the Dragontail Mountains in search of something, but has sent one of his followers to Winterhold to locate and dig up the body of a former Archmage from the College of Winterhold. I should find them and prevent them from taking what they are seeking."

The Burial SiteCredit: Antioch/Bethesda Softworks/eGDC LtdThe Location of Archmage Vyngald's GraveCredit: Antioch/Bethesda Softworks/eGDC LtdThe site of the Archmage's grave is slightly to the east of the College of Winterhold, but there is a long drop down from the cliffs from the College itself. Make your way east along the cliffs from Winterhold itself until you come to a gradual incline down and make your way down to the bottom of the cliffs, watching out for various snow predators along the way.

Once at the bottom, make your way to the burial site, where there are two Necromancers and Wynestra and the excavated coffin.

"I have found the gravesite of former Archmage Vyngald, which is being desecrated by Antioch's Necromancer followers. I must stop them."

There are enough predators in the area that, by the time you reach them, the Necromancers may have already tangled with them, and quite possibly lost at least some of their number, making defeating them much easier.

"I have discovered and defeated a group of Antioch's Necromancer followers who were desecrating Archmage Vyngald's burial ground, before they were able to obtain the raiment they were seeking. I can re-cover Archmage Vyngald's grave site and allow him to rest in peace, or take the Shroud of Vyngald from the coffin myself..."

Archmage Vyngald's CoffinCredit: Antioch/Bethesda Softworks/eGDC LtdOnce the necromancers are all dead, go to the excavated coffin. There are two possible choices here, Activate Dirt Mound, which reburies the coffin, or Search Vyngald's Coffin and take the Shroud of Vyngald.

Choosing to rebury the coffin means that the path to lichdom cannot be followed. Once made, this choice cannot be undone.

"I have re-covered Archmage Vyngald's grave, allowing him to rest in peace."

Archmage VyngaldCredit: Antioch/Bethesda Softworks/eGDC LtdIf instead you decide to search the coffin and take the shroud, the spirit of Archmage Vyngald himself appears as a Ghost, and you must now defeat him.

"I have taken the Shroud of Vyngald from the former archmage's desecrated grave. His enraged spirit appeared and attacked me, but I have defeated it."

Infernal Alchemy

"The Necromancer's leader, Antioch, is seeking to use a Tome stolen from the Vigil of Stendarr to become an undead Lich. He has already departed for the Dragontail Mountains in search of something, but has sent some of his followers to conduct some sort of Alchemical Ritual on a plateau overlooking the Reach. I should investigate this."

Location of the RitualCredit: Antioch/Bethesda Softworks/eGDC LtdShould you be planning on completing the ritual yourself, make sure you take a Deathbell with you.

Selonius the Apothecary and NecromancersCredit: Antioch/Bethesda Softworks/eGDC LtdThe ritual is taking place at an unmarked location on a plateau above the Forsworn occupied Broken Tower Redoubt, which is near to Sundered Towers, also occupied by Forsworn. The whole region is infested by Forsworn, making it rather dangerous. There are three levelled Necromancers and Selonius the Apothecary at the location. When you approach, kill them all.

"I have defeated the Necromancers at the Ritual Site. Their strange concoction however seems to be prepared and ready for reagents. I can destroy it to ensure the mixture is never completed, or I can try to finish the Elixirs they were trying to create myself..."

On an altar nearby there are, as well as other items, an Apothecary's Satchel, the Conjuration skill book 2920, Hearth Fire, v9 and a Human Heart. Nearby is a chest containing Bloodroot, a Human Heart, Namira's Rot, Nightshade and a Skull.

The Alchemist's NoteCredit: Antioch/Bethesda Softworks/eGDC LtdThe Note on Selonius the ApothecaryCredit: Antioch/Bethesda Softworks/eGDC LtdThere is also a table holding some Empty Vials and the Alchemist's Note, next to which is a Cauldron. The note lists recipes for two potions, Namira's Corrosion and Embalming Essence.

Activate the Cauldron and you have two options, Destroy Cauldron or Complete the Ritual.

If you choose to destroy the Cauldron, it will be tipped over and the path to lichdom cannot be followed. Once done, this cannot be undone.

The CauldronCredit: Antioch/Bethesda Softworks/eGDC Ltd"I have destroyed the Cauldron and its contents. The Necromancer's foul concoction can never be completed now."

If, instead, you choose to complete the ritual, choose that option. There are two different potions that can be made by using the cauldron, Namira's Corrosion and Embalming Essence, but only one of these can be made by the player, and the decision cannot be changed afterwards, so this may be a save point, albeit one that is very early on in the quest series.

The difference between the two potions is in the final appearance of the Lich; Namira's Corrosion results in a skeletal figure, and Embalming Essence in a preserved corpse.

Namira's Corrosion requires Deathbell, Namira's Rot and a Skull; Embalming Essence requires Bloodroot, a Human Heart and Nightshade. All the ingredients needed to make both potions, bar the Deathbell, can be found in the nearby Chest.

This would be a good point to save the game in case of error. Select the correct ingredients for the correct potion from the menu that appears; using the incorrect ingredients results in failure to make a viable potion, and means the quest cannot be completed. Once one potion is chosen, this choice cannot be undone.

"I attempted to complete one of the concoctions that the Necromancers were trying to create at a strange Cauldron I found. I have succeeded, and claimed the Elixir, 'Embalming Essence/Namira's Corrosion'. I should hold onto this until I can discover its use..."

Elder Scrolls Online: Tamriel Unlimited - Multiple (Windows and Mac)
Amazon Price: $59.99 $22.99 Buy Now
(price as of Sep 3, 2016)